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BULLETIN
MAJOR ORDER · MAJOR ORDER · 3D 13H REMAINING 50K DIVERS DEPLOYED · PEAK 52K TODAYSUPER EARTH HOLDS 74% OF THE GALAXY · DAY 870 OF WAR 801TERMINID SPORES HAVE ENGULFED HEETH AND ANGEL'S VENTURE, SPAWNING HORDES OF TERMINIDS THAT OVERWHELMED OUR COLONIAL MILITIAS. CLEARLY, THE BNEW MAJOR ORDER TIEN KWAN IS HOME TO THE SOLE ARSENAL OF NEW EXOSUIT TECHNOLOGY. IT IS ONLY A MATTER OF TIME BEFORE THE AUTOMATONS DISCOVER MAJOR ORDER · MAJOR ORDER · 3D 13H REMAINING 50K DIVERS DEPLOYED · PEAK 52K TODAYSUPER EARTH HOLDS 74% OF THE GALAXY · DAY 870 OF WAR 801TERMINID SPORES HAVE ENGULFED HEETH AND ANGEL'S VENTURE, SPAWNING HORDES OF TERMINIDS THAT OVERWHELMED OUR COLONIAL MILITIAS. CLEARLY, THE BNEW MAJOR ORDER TIEN KWAN IS HOME TO THE SOLE ARSENAL OF NEW EXOSUIT TECHNOLOGY. IT IS ONLY A MATTER OF TIME BEFORE THE AUTOMATONS DISCOVER
WAR 801
SAT-LINK NOMINALDESIG HDS-OVERWATCH-7720OPERATOR A-1138CLEARANCE DELTA-3--:--:-- UTC
← ENEMIES·TERMINIDS

SPORE CHARGER

The Spore Charger. This one has fog traveling around it. It's constantly moving, so it's going to come right out of the fog and scare the lights out of you.

Spore Charger
FACTION
Terminids
ROLE
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ANATOMY

Per-body-part health, armor value, and damage flags. Captured from the wiki's Anatomy table verbatim; values like "300 [100/s]" mean a constitution pool with that regen rate. Fatal? = killing the part downs the unit; ExDR = explosive damage resistance.

PartHealthAVLocationDurable% to MainOverflowConstitutionFatal?ExDR
Main2,400Heavy100%-Yes750 [100/s]Yes25%
Head1,200Heavy
Head front view
Front
Head side view
Side
75%70%NoNoneYes25%
TorsoArmor (2)800Heavy
TorsoArmor (2) front view
Front
TorsoArmor (2) side view
Side
85%100%NoNoneNo25%
InnerFleshMainUnarmored II
InnerFlesh front view
Front
InnerFlesh side view
Side
100%300%YesNoneYes100%
UndersideMainLight
Underside front view
Front
Underside side view
Side
100%100%YesNoneYes100%
Rear ArmorPlates2,200Heavy
Rear ArmorPlates side view
Side
75%75%NoNoneYes100%
Butt950Unarmored I
Butt side view
Side
100%150%NoYes(Downs)No25%
SporeFlesh (6)500Unarmored II
SporeFlesh (6) front view
Front
SporeFlesh (6) side view
Side
100%20%YesNoneNo100%
Claws (2)500Heavy
Claws (2) front view
Front
Claws (2) side view
Side
70%70%NoNoneNo100%
Front LegArmor (2)800Heavy
Front LegArmor (2) front view
Front
Front LegArmor (2) side view
Side
70%60%NoNoneNo25%
Rear LegArmor (2)800Heavy
Rear LegArmor (2) front view
Front
Rear LegArmor (2) side view
Side
70%50%NoNoneNo25%
Leg Flesh (4)800Light
Leg Flesh (4) front view
Front
Leg Flesh (4) side view
Side
70%50%NoNoneYes25%

TACTICAL BRIEF

Spore Chargers can be dispatched with the same tactics used against Chargers. • Since Spore Chargers will often explode on death, it is advised to stand as far as possible from them to avoid death or critical damage. Spore Chargers will not explode if they bleed out. • A well placed G-123 Thermite can kill a Spore Charger relatively quickly, however, they can sometimes survive Thermite Grenades if they are thrown at certain parts of the legs and body. • It's easy to tell when a Spore Charger is nearby due to the green spores it emits, but hard to pinpoint its exact location from a distance. The ping system can be used to mark it through the fog, facilitating the tracking of its position. • Stratagems like the Orbital Railcannon Strike and Eagle 110mm Rocket Pods will automatically target the Spore Charger, as long as nothing larger is nearby.

OTHER TERMINIDS

Reference data and imagery from helldivers.wiki.gg.