WIPWork in progress. New features arriving daily. Expect broken pages and rough edges.
BULLETIN
MAJOR ORDER · MAJOR ORDER · 3D 13H REMAINING 50K DIVERS DEPLOYED · PEAK 52K TODAYSUPER EARTH HOLDS 74% OF THE GALAXY · DAY 870 OF WAR 801TERMINID SPORES HAVE ENGULFED HEETH AND ANGEL'S VENTURE, SPAWNING HORDES OF TERMINIDS THAT OVERWHELMED OUR COLONIAL MILITIAS. CLEARLY, THE BNEW MAJOR ORDER TIEN KWAN IS HOME TO THE SOLE ARSENAL OF NEW EXOSUIT TECHNOLOGY. IT IS ONLY A MATTER OF TIME BEFORE THE AUTOMATONS DISCOVER MAJOR ORDER · MAJOR ORDER · 3D 13H REMAINING 50K DIVERS DEPLOYED · PEAK 52K TODAYSUPER EARTH HOLDS 74% OF THE GALAXY · DAY 870 OF WAR 801TERMINID SPORES HAVE ENGULFED HEETH AND ANGEL'S VENTURE, SPAWNING HORDES OF TERMINIDS THAT OVERWHELMED OUR COLONIAL MILITIAS. CLEARLY, THE BNEW MAJOR ORDER TIEN KWAN IS HOME TO THE SOLE ARSENAL OF NEW EXOSUIT TECHNOLOGY. IT IS ONLY A MATTER OF TIME BEFORE THE AUTOMATONS DISCOVER
WAR 801
SAT-LINK NOMINALDESIG HDS-OVERWATCH-7720OPERATOR A-1138CLEARANCE DELTA-3--:--:-- UTC
← ENEMIES·TERMINIDS

HUNTER

The pesky Hunters are known to dodge incoming fire with swift leaps. Scientists note that while this behavior might appear intelligent, it is merely a base instinct, akin to a housefly avoiding an incoming swat.

Hunter
FACTION
Terminids
ROLE
--

ANATOMY

Per-body-part health, armor value, and damage flags. Captured from the wiki's Anatomy table verbatim; values like "300 [100/s]" mean a constitution pool with that regen rate. Fatal? = killing the part downs the unit; ExDR = explosive damage resistance.

PartHealthAVLocationDurable% to MainOverflowConstitutionFatal?ExDR
Main130 [Default]160 atUnarmored I
Main front view
Front
Main side view
Side
0%--NoneYes0%
Head40Unarmored I
Head front view
Front
Head side view
Side
0%100%YesNoneYes100%
Claws (2)45 [Default]60 atUnarmored I
Claws (2) front view
Front
Claws (2) side view
Side
0%40%NoNoneNo100%
Legs (4)45 [Default]60 atUnarmored I
Legs (4) front view
Front
Legs (4) side view
Side
0%50%NoNoneNo100%
Wings (2)20Unarmored I0%30%NoNoneNo100%

TACTICAL BRIEF

• Hunters are relatively weak when compared to Warriors and other medium-sized Terminids. Shooting their heads will quickly dispatch them. • As the Hunter's Health Pool is very low, a single ignition from any source will kill them within seconds, the Hunters are easily ignited at long range with the use of LAS-5 Scyth, LAS-7 Dagger and LAS-98 Laser Cannon thus giving a Helldiver the ability to wipe out a large Hunter Patrol with a short swipe of the laser across the patrol. • Shooting the legs of a Hunter will greatly slow them and prevent them from performing a pounce. This can also be done by shooting off their wings. • Hunters are weak if encountered alone, but should be prioritized within swarms over other medium-sized Terminids, due to their ability to quickly approach and pounce Helldivers. • Using a melee attack will momentarily stun the Hunters and knock them back. Though difficult, Helldivers can melee Hunters mid-pounce to prevent their attack.

ATTACKS

Weapons and melee strikes this unit can perform. Each card shows the wiki's illustration, a one-line description, and the full stat table (Damage, Armor Penetration, Fire Rate, Stagger, etc). Values are passed through verbatim, so multi-line cells like "350RPM (2-Round Burst) / 1.2s (Between Bursts)" stay readable.

Slash
Slash

The claws of a hunter easily tear apart prey attempting to evade it.

Damage35 Impact Damage / 50 Durable Damage
AP2/0/0/0
Fire RateMelee
Spread (Mrad)Melee
Demo ForceUnknown
Stagger ForceUnknown
Push ForceUnknown
Tongue Attack
Tongue Attack

The hunter's tongue spread corrosive acid over its targets, slowing them and allowing additional Terminid attacks to land.

Damage30 Impact Damage / 45 Durable Damage
AP2/0/0/0
Fire RateMelee
Spread (Mrad)Melee
Demo ForceUnknown
Stagger ForceUnknown
Push ForceUnknown

VARIANTS

Related strains tracked under their own catalogue entry. Pulled from the wiki's Variants gallery.

OTHER TERMINIDS

Reference data and imagery from helldivers.wiki.gg.