WIPWork in progress. New features arriving daily. Expect broken pages and rough edges.
BULLETIN
MAJOR ORDER · MAJOR ORDER · 3D 13H REMAINING 50K DIVERS DEPLOYED · PEAK 52K TODAYSUPER EARTH HOLDS 74% OF THE GALAXY · DAY 870 OF WAR 801TERMINID SPORES HAVE ENGULFED HEETH AND ANGEL'S VENTURE, SPAWNING HORDES OF TERMINIDS THAT OVERWHELMED OUR COLONIAL MILITIAS. CLEARLY, THE BNEW MAJOR ORDER TIEN KWAN IS HOME TO THE SOLE ARSENAL OF NEW EXOSUIT TECHNOLOGY. IT IS ONLY A MATTER OF TIME BEFORE THE AUTOMATONS DISCOVER MAJOR ORDER · MAJOR ORDER · 3D 13H REMAINING 50K DIVERS DEPLOYED · PEAK 52K TODAYSUPER EARTH HOLDS 74% OF THE GALAXY · DAY 870 OF WAR 801TERMINID SPORES HAVE ENGULFED HEETH AND ANGEL'S VENTURE, SPAWNING HORDES OF TERMINIDS THAT OVERWHELMED OUR COLONIAL MILITIAS. CLEARLY, THE BNEW MAJOR ORDER TIEN KWAN IS HOME TO THE SOLE ARSENAL OF NEW EXOSUIT TECHNOLOGY. IT IS ONLY A MATTER OF TIME BEFORE THE AUTOMATONS DISCOVER
WAR 801
SAT-LINK NOMINALDESIG HDS-OVERWATCH-7720OPERATOR A-1138CLEARANCE DELTA-3--:--:-- UTC
← ENEMIES·ILLUMINATE

CRESCENT OVERSEER

The Crescent Overseer is a medium Infantry Illuminate carrying a powerful arcing Plasma Bombard in Helldivers 2.

Crescent Overseer
FACTION
Illuminate
ROLE
--

ANATOMY

Per-body-part health, armor value, and damage flags. Captured from the wiki's Anatomy table verbatim; values like "300 [100/s]" mean a constitution pool with that regen rate. Fatal? = killing the part downs the unit; ExDR = explosive damage resistance.

PartHealthAVLocationDurable% to MainOverflowConstitutionFatal?ExDR
Main600Unarmored I0%--NoneYes0%
Head150Medium
Head front view
Front
Head side view
Side
0%100%YesNoneYes100%
Chest Armor150Light
Chest Armor front view
Front
Chest Armor side view
Side
0%20%NoNoneNo100%
Crotch Armor200Light
Crotch Armor front view
Front
Crotch Armor side view
Side
0%20%NoNoneNo100%
Limb Armor100Light
Limb Armor front view
Front
Limb Armor side view
Side
0%20%NoNoneNo100%
Torso600Unarmored II
Torso front view
Front
Torso side view
Side
0%100%YesNoneYes100%
Right Arm300Unarmored II
Right Arm front view
Front
Right Arm side view
Side
0%50%YesNoneYes100%
Left Arm300Unarmored II0%50%YesNoneNo100%
Legs (2)MainUnarmored I
Legs (2) front view
Front
Legs (2) side view
Side
0%70%YesNoneNo100%

TACTICAL BRIEF

• Crescent Overseers are functionally very similar to Bile Spewers, being able to provide indirect artillery fire from long ranges but also attack in close quarter scenarios. Unlike Spewers, Crescent Overseers cannot inflict lingering Crowd Control effects via Acid damage, are much smaller in size, have no prominent weakspot, and possess Ablative armor like their fellow Overseer variants. • Crescent Overseers are able to shoot very quickly while using indirect-fire attacks, and attempt to predict Helldiver movement by leading their shots. When confronted at close to medium range, their alternate firing stance cannot fire projectiles as frequently, and they shoot less accurately. With practice, you can dodge a Crescent Overseer's forward shots by simply dropping prone. • Crescent overseers possess the exact same body type and armor as standard Overseers, but given their less effective combat capabilities once in direct line of sight, they're the least durable Overseer variant. • Given their massive effective range, Crescent Overseers may stay in the exact same spot they were reinforced from without moving, resulting in groups that can bombard Helldivers with constant barrages of plasma. However, once found, they susceptible to be taken out all at once via explosive weapons, stratagems, or sustained fire. • Unlike Elevated Overseers' jetpack, the Crescent Overseer's backpack is not a weak spot. While a prominent feature of their design, the backpack is completely intangible and cannot be affected in any way.

ATTACKS

Weapons and melee strikes this unit can perform. Each card shows the wiki's illustration, a one-line description, and the full stat table (Damage, Armor Penetration, Fire Rate, Stagger, etc). Values are passed through verbatim, so multi-line cells like "350RPM (2-Round Burst) / 1.2s (Between Bursts)" stay readable.

Plasma Bombard (Direct Fire)
Plasma Bombard (Direct Fire)

The heaviest portable weapon in the Overseer's arsenal. The Plasma Bombard is capable of discharging violent bolts of superheated plasma that are capable of reducing armoured infantry to nothing more than molten slag and vapourised flesh.

Damage40 Ballistic Damage / 100 Durable Damage
AOE80 Ballistic 100 Durable
Inner2.0m
Outer4.0m
Shockwave4.5m
AP3/2/3
AP5/3/3/3
Fire Rate1.5s (Charging Time) / 17RPM / 3.5s (Practical) / 1500RPM (Theoretical)
Spread (Mrad)↔[125.00] ↕[125.00]
Demo Force10 (Bolt), 20 (Blast)
Stagger Force5 (Bolt). 5 (Blast)
Push Force5 (Bolt), 5 (Blast)
Plasma Bombard (Indirect Fire)
Plasma Bombard (Indirect Fire)

With a little tweaking and setup, Crescent Overseers can additional turn their Plasma Bombards into terrifying artillery pieces. Here they loose rapid salvoes of plasma bolts that are akin to falling stars, exploding in superheated fury upon impact

Damage40 Ballistic Damage / 100 Durable Damage
AOE80 Ballistic, 100 Durable
Inner2.0m
Outer4.0m
Shockwave4.5m
AP3/2/3
AP5/3/3/3
Fire Rate80RPM (3-Round Barrage) / 1.8s (Barrage Delay) / 1500RPM (Theoretical)
Spread (Mrad)↔[250.00] ↕[250.00]
Demo Force10 (Bolt), 20 (Blast)
Stagger Force5 (Bolt). 5 (Blast)
Push Force5 (Bolt), 5 (Blast)
Armoured Fist
Armoured Fist

Clad in armour and likely brimming with rage. The Crescent Overseer is not above merely landing a fearsome punch upon any Helldiver that draws too close, often with enough force to crack their helmets outright with devastating results.

Damage60 Impact Damage / 30 Durable Damage
AP3/0/0/0
Fire RateMelee
Spread (Mrad)Melee
Demo Force20
Stagger Force25 (Ragdolls)
Push Force15

OTHER ILLUMINATE

Reference data and imagery from helldivers.wiki.gg.