CRESCENT OVERSEER
The Crescent Overseer is a medium Infantry Illuminate carrying a powerful arcing Plasma Bombard in Helldivers 2.
TACTICAL BRIEF
• Crescent Overseers are functionally very similar to Bile Spewers, being able to provide indirect artillery fire from long ranges but also attack in close quarter scenarios. Unlike Spewers, Crescent Overseers cannot inflict lingering Crowd Control effects via Acid damage, are much smaller in size, have no prominent weakspot, and possess Ablative armor like their fellow Overseer variants.
• Crescent Overseers are able to shoot very quickly while using indirect-fire attacks, and attempt to predict Helldiver movement by leading their shots. When confronted at close to medium range, their alternate firing stance cannot fire projectiles as frequently, and they shoot less accurately. With practice, you can dodge a Crescent Overseer's forward shots by simply dropping prone.
• Crescent overseers possess the exact same body type and armor as standard Overseers, but given their less effective combat capabilities once in direct line of sight, they're the least durable Overseer variant.
• Given their massive effective range, Crescent Overseers may stay in the exact same spot they were reinforced from without moving, resulting in groups that can bombard Helldivers with constant barrages of plasma. However, once found, they susceptible to be taken out all at once via explosive weapons, stratagems, or sustained fire.
• Unlike Elevated Overseers' jetpack, the Crescent Overseer's backpack is not a weak spot. While a prominent feature of their design, the backpack is completely intangible and cannot be affected in any way.
ATTACKS
Weapons and melee strikes this unit can perform. Each card shows the wiki's illustration, a one-line description, and the full stat table (Damage, Armor Penetration, Fire Rate, Stagger, etc). Values are passed through verbatim, so multi-line cells like "350RPM (2-Round Burst) / 1.2s (Between Bursts)" stay readable.
Plasma Bombard (Direct Fire)
The heaviest portable weapon in the Overseer's arsenal. The Plasma Bombard is capable of discharging violent bolts of superheated plasma that are capable of reducing armoured infantry to nothing more than molten slag and vapourised flesh.
| Damage | 40 Ballistic Damage / 100 Durable Damage |
| AOE | 80 Ballistic 100 Durable |
| Inner | 2.0m |
| Outer | 4.0m |
| Shockwave | 4.5m |
| AP | 3/2/3 |
| AP | 5/3/3/3 |
| Fire Rate | 1.5s (Charging Time) / 17RPM / 3.5s (Practical) / 1500RPM (Theoretical) |
| Spread (Mrad) | ↔[125.00] ↕[125.00] |
| Demo Force | 10 (Bolt), 20 (Blast) |
| Stagger Force | 5 (Bolt). 5 (Blast) |
| Push Force | 5 (Bolt), 5 (Blast) |
Plasma Bombard (Indirect Fire)
With a little tweaking and setup, Crescent Overseers can additional turn their Plasma Bombards into terrifying artillery pieces. Here they loose rapid salvoes of plasma bolts that are akin to falling stars, exploding in superheated fury upon impact
| Damage | 40 Ballistic Damage / 100 Durable Damage |
| AOE | 80 Ballistic, 100 Durable |
| Inner | 2.0m |
| Outer | 4.0m |
| Shockwave | 4.5m |
| AP | 3/2/3 |
| AP | 5/3/3/3 |
| Fire Rate | 80RPM (3-Round Barrage) / 1.8s (Barrage Delay) / 1500RPM (Theoretical) |
| Spread (Mrad) | ↔[250.00] ↕[250.00] |
| Demo Force | 10 (Bolt), 20 (Blast) |
| Stagger Force | 5 (Bolt). 5 (Blast) |
| Push Force | 5 (Bolt), 5 (Blast) |
Clad in armour and likely brimming with rage. The Crescent Overseer is not above merely landing a fearsome punch upon any Helldiver that draws too close, often with enough force to crack their helmets outright with devastating results.
| Damage | 60 Impact Damage / 30 Durable Damage |
| AP | 3/0/0/0 |
| Fire Rate | Melee |
| Spread (Mrad) | Melee |
| Demo Force | 20 |
| Stagger Force | 25 (Ragdolls) |
| Push Force | 15 |