WIPWork in progress. New features arriving daily. Expect broken pages and rough edges.
BULLETIN
MAJOR ORDER · MAJOR ORDER · 3D 13H REMAINING 50K DIVERS DEPLOYED · PEAK 52K TODAYSUPER EARTH HOLDS 74% OF THE GALAXY · DAY 870 OF WAR 801TERMINID SPORES HAVE ENGULFED HEETH AND ANGEL'S VENTURE, SPAWNING HORDES OF TERMINIDS THAT OVERWHELMED OUR COLONIAL MILITIAS. CLEARLY, THE BNEW MAJOR ORDER TIEN KWAN IS HOME TO THE SOLE ARSENAL OF NEW EXOSUIT TECHNOLOGY. IT IS ONLY A MATTER OF TIME BEFORE THE AUTOMATONS DISCOVER MAJOR ORDER · MAJOR ORDER · 3D 13H REMAINING 50K DIVERS DEPLOYED · PEAK 52K TODAYSUPER EARTH HOLDS 74% OF THE GALAXY · DAY 870 OF WAR 801TERMINID SPORES HAVE ENGULFED HEETH AND ANGEL'S VENTURE, SPAWNING HORDES OF TERMINIDS THAT OVERWHELMED OUR COLONIAL MILITIAS. CLEARLY, THE BNEW MAJOR ORDER TIEN KWAN IS HOME TO THE SOLE ARSENAL OF NEW EXOSUIT TECHNOLOGY. IT IS ONLY A MATTER OF TIME BEFORE THE AUTOMATONS DISCOVER
WAR 801
SAT-LINK NOMINALDESIG HDS-OVERWATCH-7720OPERATOR A-1138CLEARANCE DELTA-3--:--:-- UTC
← ENEMIES·ILLUMINATE

ELEVATED OVERSEER

The Elevated Overseer is a flying infantry Illuminate equipped with the rapid burst-firing Plasma Storm Rifle and Plasma Detonator grenades.

Elevated Overseer
FACTION
Illuminate
ROLE
--

ANATOMY

Per-body-part health, armor value, and damage flags. Captured from the wiki's Anatomy table verbatim; values like "300 [100/s]" mean a constitution pool with that regen rate. Fatal? = killing the part downs the unit; ExDR = explosive damage resistance.

PartHealthAVLocationDurable% to MainOverflowConstitutionFatal?ExDR
Main450Unarmored I0%--NoneYes0%
Head200Light
Head front view
Front
Head side view
Side
0%100%YesNoneYes100%
Jetpack300Light
Jetpack side view
Side
0%50%YesNoneYes100%
Chest Armor150Light
Chest Armor front view
Front
Chest Armor side view
Side
0%20%NoNoneNo100%
Crotch Armor200Light
Crotch Armor front view
Front
Crotch Armor side view
Side
0%20%NoNoneNo100%
Limb Armor100Light
Limb Armor front view
Front
Limb Armor side view
Side
0%20%NoNoneNo100%
Torso600Unarmored II
Torso front view
Front
Torso side view
Side
0%100%YesNoneYes100%
Right Arm300Unarmored II
Right Arm front view
Front
Right Arm side view
Side
0%50%YesNoneYes100%
Left Arm300Unarmored II0%50%YesNoneNo100%
Legs (2)MainUnarmored I
Legs (2) front view
Front
Legs (2) side view
Side
0%70%YesNoneNo100%

TACTICAL BRIEF

• An Elevated overseer will attempt to maintain a 10-meter distance from the closest Helldiver. • Due to their flight maneuverability and frequent dodging, Elevated Overseers can be difficult to hit. Helldivers can manipulate a nearby Elevated Overseer's movement by diving toward them while applying suppressive fire. The dive both forces their retreat, and reduces the accuracy of their plasma projectiles. • The ARC-12 Blitzer, ARC-3 Arc Thrower and SG-20 Halt (with stun rounds) can stun them repeatedly and halt their strafing, allowing Helldivers to finish them off without difficulty. Once stunned, a Helldiver can quickly line up a headshot with the P-4 Senator or the APW-1 Anti-Materiel Rifle to kill them instantly. • Being stunned also causes them to drop their Detonator grenades they were about to throw, significantly reducing their threat. • Since the AX/AR-23 "Guard Dog" and AX/LAS-5 "Guard Dog" Rover both have perfect accuracy, they can strip away their armor plating for Helldivers to shoot their exposed flesh. • Destroying their jetpacks will detonate them, killing them outright. Often the jetpack detonates on its own after an Elevated Overseer has been eliminated by fire/burning damage. All Helldivers and any other lightly armored entities caught in this explosion will also be eliminated. • Care should be taken near corpses with intact jetpacks until they are despawned or destroyed, as they remain detonatable.

ATTACKS

Weapons and melee strikes this unit can perform. Each card shows the wiki's illustration, a one-line description, and the full stat table (Damage, Armor Penetration, Fire Rate, Stagger, etc). Values are passed through verbatim, so multi-line cells like "350RPM (2-Round Burst) / 1.2s (Between Bursts)" stay readable.

Plasma Storm Rifle
Plasma Storm Rifle

Utlilising technology potentially far beyond our own. The Plasma Storm Rifle lives up to its name by rapidly unloading salvoes of baseball-sized projectiles that burn hotter than small stars. Exclusively wielded by Elevated Overseers to lend fire support.

Damage35 Ballistic Damage / 15 Durable Damage
AP4/3/3/3
Fire Rate500RPM (7-Round Burst) / 1.2s (Burst Delay) / 2.4s (Cooldown) / (After 2 Bursts)
Spread (Mrad)↔[125.00] ↕[125.00]
Demo Force10
Stagger Force5
Push Force5
Plasma Detonator
Plasma Detonator

Used by Elevated Overseers, these plasma containers are built with a time fuse that, when expired, will forcibly puncture said container, unleashing a blast of heat and light that bursts forth like a miniature sun and vaporising any target caught in the blast

Damage0 Impact Damage / 0 Durable Damage
AOE200 Blast
Inner3m
Outer5m
Shockwave6m
AP4/3/4
AP0/0/0/0
Fire RateThrowable / 6.0s (Fuse Time) / 10s (Equipment Refresh)
Spread (Mrad)Throwable (0)
Demo Force30
Stagger Force30 (Ragdolls)
Push Force40
Jetpack Rupture
Jetpack Rupture

Despite their advanced design and prowess, the Elevated Overseer's Jetpack explodes all the same when sufficiently punctured, often times outright killing the user and anyone nearby in the process.

Damage0 Impact Damage / 0 Durable Damage
AOE150 Blast
Inner0.4m
Outer4m
Shockwave12m
AP3/2/3
AP0/0/0/0
Fire RateDeath Explosion
Spread (Mrad)Death Explosion
Demo Force30
Stagger Force30 (Ragdolls)
Push Force20

OTHER ILLUMINATE

Reference data and imagery from helldivers.wiki.gg.