ELEVATED OVERSEER
The Elevated Overseer is a flying infantry Illuminate equipped with the rapid burst-firing Plasma Storm Rifle and Plasma Detonator grenades.
TACTICAL BRIEF
• An Elevated overseer will attempt to maintain a 10-meter distance from the closest Helldiver.
• Due to their flight maneuverability and frequent dodging, Elevated Overseers can be difficult to hit. Helldivers can manipulate a nearby Elevated Overseer's movement by diving toward them while applying suppressive fire. The dive both forces their retreat, and reduces the accuracy of their plasma projectiles.
• The ARC-12 Blitzer, ARC-3 Arc Thrower and SG-20 Halt (with stun rounds) can stun them repeatedly and halt their strafing, allowing Helldivers to finish them off without difficulty. Once stunned, a Helldiver can quickly line up a headshot with the P-4 Senator or the APW-1 Anti-Materiel Rifle to kill them instantly.
• Being stunned also causes them to drop their Detonator grenades they were about to throw, significantly reducing their threat.
• Since the AX/AR-23 "Guard Dog" and AX/LAS-5 "Guard Dog" Rover both have perfect accuracy, they can strip away their armor plating for Helldivers to shoot their exposed flesh.
• Destroying their jetpacks will detonate them, killing them outright. Often the jetpack detonates on its own after an Elevated Overseer has been eliminated by fire/burning damage. All Helldivers and any other lightly armored entities caught in this explosion will also be eliminated.
• Care should be taken near corpses with intact jetpacks until they are despawned or destroyed, as they remain detonatable.
ATTACKS
Weapons and melee strikes this unit can perform. Each card shows the wiki's illustration, a one-line description, and the full stat table (Damage, Armor Penetration, Fire Rate, Stagger, etc). Values are passed through verbatim, so multi-line cells like "350RPM (2-Round Burst) / 1.2s (Between Bursts)" stay readable.
Utlilising technology potentially far beyond our own. The Plasma Storm Rifle lives up to its name by rapidly unloading salvoes of baseball-sized projectiles that burn hotter than small stars. Exclusively wielded by Elevated Overseers to lend fire support.
| Damage | 35 Ballistic Damage / 15 Durable Damage |
| AP | 4/3/3/3 |
| Fire Rate | 500RPM (7-Round Burst) / 1.2s (Burst Delay) / 2.4s (Cooldown) / (After 2 Bursts) |
| Spread (Mrad) | ↔[125.00] ↕[125.00] |
| Demo Force | 10 |
| Stagger Force | 5 |
| Push Force | 5 |
Used by Elevated Overseers, these plasma containers are built with a time fuse that, when expired, will forcibly puncture said container, unleashing a blast of heat and light that bursts forth like a miniature sun and vaporising any target caught in the blast
| Damage | 0 Impact Damage / 0 Durable Damage |
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