GROUNDED WARP SHIP
The Grounded Warp Ship is an enemy emplacement created by the Illuminate.
ANATOMY
Per-body-part health, armor value, and damage flags. Captured from the wiki's Anatomy table verbatim; values like "300 [100/s]" mean a constitution pool with that regen rate. Fatal? = killing the part downs the unit; ExDR = explosive damage resistance.
| Part | Health | AV | Location | Durable | % to Main | Overflow | Constitution | Fatal? | ExDR |
|---|
| Main | 5,000 | Tank I | — | 100% | - | - | None | Yes | -150% |
| Inner | - | Unarmored I | — | N/A | - | - | None | Yes | 0% |
| Shield | 2,500 | Unarmored I | — | 0% | 0% | - | None | No | 0% |
TACTICAL BRIEF
• Warp Ships come in two variations, grounded and airborne reinforcement ships. Airborne Ships are considered an enemy and have their own page here: Warp Ship.
• Grounded Warp Ships function as the Illuminate exclusive version of Automaton Fabricators and Terminid Bug Holes, located in Illuminate Encampments. They periodically release Voteless and Overseers from their bay doors. On planets where the Appropriators subfaction is active, the Grounded Warp Ship will periodically release Obtruder and Overseers.
• Grounded Warp Ships can be demolished via bay door by using grenades, primary and support weapons with a minimum demolition force of 20 but must be explosive, or from the exterior by using offensive stratagems with a demolition force of 50. Grenades with a longer fuse time may need to be "cooked" to directly detonate at the Ship's bay doors, or else they bounce off and slide down the door's ramp instead. If the shield is restored while the explosive is already inside, the shield prevents the demolition.
• The Warp Ship's shield color indicates its current health pool. At full capacity, they glow a neon blue color, and as it is being depleted, the shield begins to vibrate and turn a purple hue. Their shields recharge after a 15 second delay when depleted. The energy shields are able to regenerate if unbroken in a sufficient amount of time, regenerating 200hp/s and reaching full capacity after a few seconds. It is recommended to use weapons with high RPM and large magazine capacity in order to not be interrupted by a reload in order to destroy the energy shields. Notable mentions include the LAS-16 Sickle for its ability to destroy the shields without consuming ammo, or any of the five Machine Gun support weapons for their consistent rapid fire and large magazines.
• An Orbital Gas Strike, Orbital Laser, Orbital Precision Strike, Orbital Railcannon Strike, Eagle 500kg Bomb, a hit or explosion from a 120mm/380mm/Walking Barrage shot or SEAF Artillery shot as well as sustained fire from a Orbital Gatling Barrage will destroy the Warp Ship even if its shields are activated. Throw the Stratagem Ball onto the loading ramp near the bay doors for certain destruction (especially with the Precision Strike) as attempting to throw it beneath or near it is inconsistent. SEAF Artillery: Smoke, Static, and Napalm must be a direct hit as their explosions do not have sufficient demolition force to destroy with AoE and shields MUST be down.
• Due to its rapid-fire nature, the Orbital Gatling barrage will take down the Warp Ship faster if the shield is down. As previously stated, however, this is not required.
• Grounded Warp Ship can also be destroyed by conventional anti-tank weaponry, though they're more durable than the airborne variants.
• A single G-123 Thermite grenade, B/MD C4 Pack brick or GP-20 Ultimatum shot anywhere on the ship, even shielded, will destroy it. This is due warp ships having a 250% explosion damage multiplier increasing the e…