WIPWork in progress. New features arriving daily. Expect broken pages and rough edges.
BULLETIN
MAJOR ORDER · MAJOR ORDER · 3D 13H REMAINING 50K DIVERS DEPLOYED · PEAK 52K TODAYSUPER EARTH HOLDS 74% OF THE GALAXY · DAY 870 OF WAR 801TERMINID SPORES HAVE ENGULFED HEETH AND ANGEL'S VENTURE, SPAWNING HORDES OF TERMINIDS THAT OVERWHELMED OUR COLONIAL MILITIAS. CLEARLY, THE BNEW MAJOR ORDER TIEN KWAN IS HOME TO THE SOLE ARSENAL OF NEW EXOSUIT TECHNOLOGY. IT IS ONLY A MATTER OF TIME BEFORE THE AUTOMATONS DISCOVER MAJOR ORDER · MAJOR ORDER · 3D 13H REMAINING 50K DIVERS DEPLOYED · PEAK 52K TODAYSUPER EARTH HOLDS 74% OF THE GALAXY · DAY 870 OF WAR 801TERMINID SPORES HAVE ENGULFED HEETH AND ANGEL'S VENTURE, SPAWNING HORDES OF TERMINIDS THAT OVERWHELMED OUR COLONIAL MILITIAS. CLEARLY, THE BNEW MAJOR ORDER TIEN KWAN IS HOME TO THE SOLE ARSENAL OF NEW EXOSUIT TECHNOLOGY. IT IS ONLY A MATTER OF TIME BEFORE THE AUTOMATONS DISCOVER
WAR 801
SAT-LINK NOMINALDESIG HDS-OVERWATCH-7720OPERATOR A-1138CLEARANCE DELTA-3--:--:-- UTC
← ENEMIES·ILLUMINATE

LIGHTNING SPIRE

The Lightning Spire is a static defense found at Illuminate structures.

Lightning Spire
FACTION
Illuminate
ROLE
--

ANATOMY

Per-body-part health, armor value, and damage flags. Captured from the wiki's Anatomy table verbatim; values like "300 [100/s]" mean a constitution pool with that regen rate. Fatal? = killing the part downs the unit; ExDR = explosive damage resistance.

PartHealthAVLocationDurable% to MainOverflowConstitutionFatal?ExDR
Main200Light80%--NoneYes0%

TACTICAL BRIEF

• Lightning Spire target any live non-Illuminate targets within 25 meters of its line of sight. Any Illuminate-unit caught between a Lightning Spire and non-Illuminate target will be used as a conduit for lighting-chains. • Lightning Spire take about 1 second to charge up, after which it sends out a devastatingly powerful electrical arc at its target. This attack will instantly kill most Helldiver on hit. However, some armors may allow to survive (assuming head is not hit): Helldivers with Electrical Conduit Armor will only take minor arc damage of 12 or less. • Helldivers with Acclimated/Adreno-Defibrillator medium or heavy armor, or with Desert Stormer medium armor will be able to survive a hit at high enough health. • Having Acclimated/Adreno-Defibrillator light armor, or Extra Padding/Ballistic Padding heavy armor is enough to survive at high health but only with Vitality Enhancement booster active. • Having Desert Stormer light armor, or any armor with 175 or less Armor Rating and no arc/chest resistance, is generally not enough to survive. • Lightning Spire can be destroyed by explosive attacks with a Demolition force of 20 or higher or simply any damage to its main health pool. • Like A/ARC-3 Tesla Tower, Lightning Spire will not target prone Helldivers if they move inside their range. However, if Helldivers wear any Guard Dog stratagem, Lightning Spire will engage the drone and, mostly, kill their owner even if they are prone. It is advised to manually deactivate drone before engaging Lightning Spire's in close range.

ATTACKS

Weapons and melee strikes this unit can perform. Each card shows the wiki's illustration, a one-line description, and the full stat table (Damage, Armor Penetration, Fire Rate, Stagger, etc). Values are passed through verbatim, so multi-line cells like "350RPM (2-Round Burst) / 1.2s (Between Bursts)" stay readable.

Tesla Displacer
Tesla Displacer

The fitting of a rudimentary targeting system allows the Lightning Spire fire its Tesla Displacer upon the foe whilst avoiding friend. Such foes often do not survive long after being struck by the Displacer's arcs, often reduced to charred corpses

Damage200 Strike Damage / 200 Durable Damage
InflictsInflicts Stun I (1.5s)
AP3/3/3/0
Fire Rate2s (Discharge Delay)
Spread (Mrad)↔[10.00] ↕[10.00]
Demo Force10
Stagger Force10
Push Force10

OTHER ILLUMINATE

Reference data and imagery from helldivers.wiki.gg.