LIGHTNING SPIRE
The Lightning Spire is a static defense found at Illuminate structures.
ANATOMY
Per-body-part health, armor value, and damage flags. Captured from the wiki's Anatomy table verbatim; values like "300 [100/s]" mean a constitution pool with that regen rate. Fatal? = killing the part downs the unit; ExDR = explosive damage resistance.
| Part | Health | AV | Location | Durable | % to Main | Overflow | Constitution | Fatal? | ExDR |
|---|
| Main | 200 | Light | — | 80% | - | - | None | Yes | 0% |
TACTICAL BRIEF
• Lightning Spire target any live non-Illuminate targets within 25 meters of its line of sight. Any Illuminate-unit caught between a Lightning Spire and non-Illuminate target will be used as a conduit for lighting-chains.
• Lightning Spire take about 1 second to charge up, after which it sends out a devastatingly powerful electrical arc at its target. This attack will instantly kill most Helldiver on hit. However, some armors may allow to survive (assuming head is not hit): Helldivers with Electrical Conduit Armor will only take minor arc damage of 12 or less.
• Helldivers with Acclimated/Adreno-Defibrillator medium or heavy armor, or with Desert Stormer medium armor will be able to survive a hit at high enough health.
• Having Acclimated/Adreno-Defibrillator light armor, or Extra Padding/Ballistic Padding heavy armor is enough to survive at high health but only with Vitality Enhancement booster active.
• Having Desert Stormer light armor, or any armor with 175 or less Armor Rating and no arc/chest resistance, is generally not enough to survive.
• Lightning Spire can be destroyed by explosive attacks with a Demolition force of 20 or higher or simply any damage to its main health pool.
• Like A/ARC-3 Tesla Tower, Lightning Spire will not target prone Helldivers if they move inside their range. However, if Helldivers wear any Guard Dog stratagem, Lightning Spire will engage the drone and, mostly, kill their owner even if they are prone. It is advised to manually deactivate drone before engaging Lightning Spire's in close range.
ATTACKS
Weapons and melee strikes this unit can perform. Each card shows the wiki's illustration, a one-line description, and the full stat table (Damage, Armor Penetration, Fire Rate, Stagger, etc). Values are passed through verbatim, so multi-line cells like "350RPM (2-Round Burst) / 1.2s (Between Bursts)" stay readable.
The fitting of a rudimentary targeting system allows the Lightning Spire fire its Tesla Displacer upon the foe whilst avoiding friend. Such foes often do not survive long after being struck by the Displacer's arcs, often reduced to charred corpses
| Damage | 200 Strike Damage / 200 Durable Damage |
| Inflicts | Inflicts Stun I (1.5s) |
| AP | 3/3/3/0 |
| Fire Rate | 2s (Discharge Delay) |
| Spread (Mrad) | ↔[10.00] ↕[10.00] |
| Demo Force | 10 |
| Stagger Force | 10 |
| Push Force | 10 |