GAZER
The Gazer are Illuminate defenses found at Illuminate structures.
ANATOMY
Per-body-part health, armor value, and damage flags. Captured from the wiki's Anatomy table verbatim; values like "300 [100/s]" mean a constitution pool with that regen rate. Fatal? = killing the part downs the unit; ExDR = explosive damage resistance.
| Part | Health | AV | Location | Durable | % to Main | Overflow | Constitution | Fatal? | ExDR |
|---|
| Main | 900 | Tank I | — | 100% | - | - | None | Yes | 0% |
| Eye | 700 | Unarmored II | — | 0% | 100% | Yes | None | Yes | 0% |
| Sphere | 900 | Tank I | — | 0% | 100% | Yes | None | Yes | 0% |
| Base | 900 | Tank I | — | 0% | 100% | Yes | None | Yes | 100% |
TACTICAL BRIEF
• The Gazer can easily be outmaneuvered by running to the side, and in some cases, easily ignored altogether.
• Gazer can be destroyed by weapons with a Demolition force of 20 or higher. Examples include the APW-1 Anti-Materiel Rifle, the G-6 Frag grenade or LAS-98 Laser Cannon.
• The eye of the Gazer only has Unarmored II armor with 0% durability and is therefore vulnerable to any weapon. Aim at the eye, and you should destroy it with ease. Beware of the beam when engaging with this method.
ATTACKS
Weapons and melee strikes this unit can perform. Each card shows the wiki's illustration, a one-line description, and the full stat table (Damage, Armor Penetration, Fire Rate, Stagger, etc). Values are passed through verbatim, so multi-line cells like "350RPM (2-Round Burst) / 1.2s (Between Bursts)" stay readable.
Likely drawing energy from its "pylon" as it charges up. The Gazer fires a somewhat low-powered, yet still dangerous beam from its "eye" that scythes and eventually immolates any infantry that dares to intrude, giving it its namesake of the "Burner"
| Damage | 50 Beam DPS / 75 Durable DPS |
| Inflicts | Inflicts Burn / (100 DPS/3s) |
| AP | 7/7/7/0 |
| Fire Rate | 2.3s (Chargeup) / 4s (Beam Duration) / 7s (Recharge Delay) |
| Spread (Mrad) | ↔[10.00] ↕[10.00] |
| Demo Force | 25 |
| Stagger Force | 0 |
| Push Force | 0 |