OVERSEER
Centuries old, Overseers are formidable, calculating warriors armed with arcane weaponry. They bend the Voteless to their will, using them as expendable shields in a craven attempt to conserve their own numbers.
TACTICAL BRIEF
• With enough practice, it is possible to avoid all ranged damage from an Overseer during face-to-face firefights by simply sidestepping just before the projectiles leave their Lightspears, thanks to slow projectile speed.
• Overseers are formidable close-range adversaries, as their melee strikes will knock Helldivers to the ground; follow-up hits usually kill before targets have a chance to recover. If enough armor plating has been stripped away, the Helldiver's own melee will stagger Overseers. For more consistently successful staggering, proper stun-capable melee-weapons such as CQC-19 Stun Lance and CQC-30 Stun Baton are highly recommended. Only one connecting melee hit with either of these weapons will stun an Overseer long enough to allow repositioning to a safe distance, allowing a finish with explosives like CB-9 Exploding Crossbow.
• Weapons that deal explosion damage such as the PLAS-1 Scorcher are highly effective against Overseers, because it directly damages main health and can damage them through their shields.
• High-fire-rate weapons like the MG-43 Machine gun or the standard AR-23 Liberator are very effective at shredding their armor and flesh once exposed.
• Overseers cover the weakest part of their body - their head - with a Medium armored helmet. High-damage Medium armor-penetrating or higher weapons can kill with a single headshot. Examples include the JAR-5 Dominator, R-6 Deadeye, P-4 Senator, SG-8S Slugger, APW-1 Anti-Materiel Rifle, and RS-422 Railgun.
• The Overseer's shield is not large enough to cover its legs, allowing Helldivers to continue dealing damage to it while the shield is active. Alternatively any SEAF-asset closing in within 10-meters forces an Overseer to lower / deactivate the shield.
ATTACKS
Weapons and melee strikes this unit can perform. Each card shows the wiki's illustration, a one-line description, and the full stat table (Damage, Armor Penetration, Fire Rate, Stagger, etc). Values are passed through verbatim, so multi-line cells like "350RPM (2-Round Burst) / 1.2s (Between Bursts)" stay readable.
Pathfinder Lightspear (Projectile)
An arcane weapon emulating the staffs used by Apprentices of old, the Pathfinder Lightspear is a devastating combination weapon, firing plasma bolts that are capable of burning fist-sized holes through armoured infantry and even light vehicle armour
| Damage | 40 Ballistic Damage / 50 Durable Damage |
| AOE | 30 Blast |
| Inner | 0.5m |
| Outer | 1.0m |
| Shockwave | 1.5m |
| AP | 3/2/3 |
| AP | 4/3/3/3 |
| Fire Rate | 1.1s (Chargeup) / 20.6RPM / 2.6s (Practical) / 325RPM (Theoretical) |
| Spread (Mrad) | ↔[75.00] ↕[75.00] |
| Demo Force | 10 (Bolt), 30 (Blast) |
| Stagger Force | 5 (Bolt), 0 (Blast) |
| Push Force | 5 (Bolt), 0 (Blast) |
Pathfinder Lightspear (Bludgeon)