WIPWork in progress. New features arriving daily. Expect broken pages and rough edges.
BULLETIN
MAJOR ORDER · MAJOR ORDER · 3D 13H REMAINING 50K DIVERS DEPLOYED · PEAK 52K TODAYSUPER EARTH HOLDS 74% OF THE GALAXY · DAY 870 OF WAR 801TERMINID SPORES HAVE ENGULFED HEETH AND ANGEL'S VENTURE, SPAWNING HORDES OF TERMINIDS THAT OVERWHELMED OUR COLONIAL MILITIAS. CLEARLY, THE BNEW MAJOR ORDER TIEN KWAN IS HOME TO THE SOLE ARSENAL OF NEW EXOSUIT TECHNOLOGY. IT IS ONLY A MATTER OF TIME BEFORE THE AUTOMATONS DISCOVER MAJOR ORDER · MAJOR ORDER · 3D 13H REMAINING 50K DIVERS DEPLOYED · PEAK 52K TODAYSUPER EARTH HOLDS 74% OF THE GALAXY · DAY 870 OF WAR 801TERMINID SPORES HAVE ENGULFED HEETH AND ANGEL'S VENTURE, SPAWNING HORDES OF TERMINIDS THAT OVERWHELMED OUR COLONIAL MILITIAS. CLEARLY, THE BNEW MAJOR ORDER TIEN KWAN IS HOME TO THE SOLE ARSENAL OF NEW EXOSUIT TECHNOLOGY. IT IS ONLY A MATTER OF TIME BEFORE THE AUTOMATONS DISCOVER
WAR 801
SAT-LINK NOMINALDESIG HDS-OVERWATCH-7720OPERATOR A-1138CLEARANCE DELTA-3--:--:-- UTC
← ENEMIES·ILLUMINATE

OVERSEER

Centuries old, Overseers are formidable, calculating warriors armed with arcane weaponry. They bend the Voteless to their will, using them as expendable shields in a craven attempt to conserve their own numbers.

Overseer
FACTION
Illuminate
ROLE
--

ANATOMY

Per-body-part health, armor value, and damage flags. Captured from the wiki's Anatomy table verbatim; values like "300 [100/s]" mean a constitution pool with that regen rate. Fatal? = killing the part downs the unit; ExDR = explosive damage resistance.

PartHealthAVLocationDurable% to MainOverflowConstitutionFatal?ExDR
Main600Unarmored I0%--NoneYes0%
Head150Medium
Head front view
Front
Head side view
Side
0%100%YesNoneYes100%
Chest Armor150Light
Chest Armor front view
Front
Chest Armor side view
Side
0%20%NoNoneNo100%
Crotch Armor200Light
Crotch Armor front view
Front
Crotch Armor side view
Side
0%20%NoNoneNo100%
Limb Armor (8)100Light
Limb Armor (8) front view
Front
Limb Armor (8) side view
Side
0%20%NoNoneNo100%
Torso600Unarmored II
Torso front view
Front
Torso side view
Side
0%100%YesNoneYes100%
Right Arm300Unarmored II
Right Arm front view
Front
Right Arm side view
Side
0%50%YesNoneYes100%
Left Arm300Unarmored II0%50%YesNoneNo100%
Legs (2)MainUnarmored I
Legs (2) front view
Front
Legs (2) side view
Side
0%70%YesNoneNo100%
Shield1,500Light0%0%-NoneNo100%

TACTICAL BRIEF

• With enough practice, it is possible to avoid all ranged damage from an Overseer during face-to-face firefights by simply sidestepping just before the projectiles leave their Lightspears, thanks to slow projectile speed. • Overseers are formidable close-range adversaries, as their melee strikes will knock Helldivers to the ground; follow-up hits usually kill before targets have a chance to recover. If enough armor plating has been stripped away, the Helldiver's own melee will stagger Overseers. For more consistently successful staggering, proper stun-capable melee-weapons such as CQC-19 Stun Lance and CQC-30 Stun Baton are highly recommended. Only one connecting melee hit with either of these weapons will stun an Overseer long enough to allow repositioning to a safe distance, allowing a finish with explosives like CB-9 Exploding Crossbow. • Weapons that deal explosion damage such as the PLAS-1 Scorcher are highly effective against Overseers, because it directly damages main health and can damage them through their shields. • High-fire-rate weapons like the MG-43 Machine gun or the standard AR-23 Liberator are very effective at shredding their armor and flesh once exposed. • Overseers cover the weakest part of their body - their head - with a Medium armored helmet. High-damage Medium armor-penetrating or higher weapons can kill with a single headshot. Examples include the JAR-5 Dominator, R-6 Deadeye, P-4 Senator, SG-8S Slugger, APW-1 Anti-Materiel Rifle, and RS-422 Railgun. • The Overseer's shield is not large enough to cover its legs, allowing Helldivers to continue dealing damage to it while the shield is active. Alternatively any SEAF-asset closing in within 10-meters forces an Overseer to lower / deactivate the shield.

ATTACKS

Weapons and melee strikes this unit can perform. Each card shows the wiki's illustration, a one-line description, and the full stat table (Damage, Armor Penetration, Fire Rate, Stagger, etc). Values are passed through verbatim, so multi-line cells like "350RPM (2-Round Burst) / 1.2s (Between Bursts)" stay readable.

Pathfinder Lightspear (Projectile)
Pathfinder Lightspear (Projectile)

An arcane weapon emulating the staffs used by Apprentices of old, the Pathfinder Lightspear is a devastating combination weapon, firing plasma bolts that are capable of burning fist-sized holes through armoured infantry and even light vehicle armour

Damage40 Ballistic Damage / 50 Durable Damage
AOE30 Blast
Inner0.5m
Outer1.0m
Shockwave1.5m
AP3/2/3
AP4/3/3/3
Fire Rate1.1s (Chargeup) / 20.6RPM / 2.6s (Practical) / 325RPM (Theoretical)
Spread (Mrad)↔[75.00] ↕[75.00]
Demo Force10 (Bolt), 30 (Blast)
Stagger Force5 (Bolt), 0 (Blast)
Push Force5 (Bolt), 0 (Blast)
Pathfinder Lightspear (Bludgeon)
Pathfinder Lightspear (Bludgeon)

Theorised to be a display of aggression, Overseers will alternatively use their Lightspears in melee combat, swinging and spinning such staffs with both immense strength and unerring grace, quickly able to knock Helldivers onto the ground

Damage75 Ballistic Damage / 60 Durable Damage
AP3/0/0/0
Fire RateMelee
Spread (Mrad)Melee
Demo Force30
Stagger Force25 (Ragdolls )
Push Force20

OTHER ILLUMINATE

Reference data and imagery from helldivers.wiki.gg.