WARP SHIP
The Warp Ship is an enemy emplacement and transport aircraft created by the Illuminate.
TACTICAL BRIEF
• Warp Ships come in three variations: Grounded, Airborne, and Landing. Grounded Warp Ships, which act as enemy spawners, have their own dedicated page.
• Airborne Warp Ships function similarly to Automaton Dropships, flying in once reinforcements have been called in by a Watcher, and projecting a tractor beam from their circular underside that directly teleports Illuminate forces to the ground.
• Landing Warp Ships are similar to Airborne Warp Ships, but are invincible until they land, at which point they reveal a door weak-spot similar to Grounded Warp Ship. They are only found in Repel Invasion Fleet.
• Reinforcement Warp Ships are significantly weaker, and can be neutralized in manners similar to Dropships. One rocket from the FAF-14 Spear or GR-8 Recoilless Rifle will immediately destroy an unshielded airborne Warp Ship. (The latter is limited to direct hits to the fuselage)
• Warp Ships have armor on the sides which can be stripped away after sustaining enough damage. Hitting the sides of an airborne Ship is highly ill-advised.
• An airborne Warp Ship's shields are identical to its grounded counterpart. They must be destroyed before the main body can be damaged.
• Activating a SEAF SAM Site is one possible method of destroying a Warp Ship. Prior to the 1.002.200 update, SEAF SAM Sites were capable of destroying a Warp Ship with a single missile hit, regardless of the impact location. After this update, Warp Ships in flight were granted protective shields similar to those deployed during landing, which prevents most single-shot kills. As a result, SAM Sites generally require one missile to disable the shield and another to inflict lethal damage.
• In the current version, a single-hit destruction of a Warp Ship is still technically possible under specific conditions: The missile must impact the shield section that spatially overlaps with the antigravity ring (The ring identified in the Anatomy table as the Fuselage).
• The direct hit damage will first deplete the Illuminate shield. Since the Warp Ship does not experience a stun effect after shield break, it continues advancing.
• The missile’s explosion point then resolves inside the model of the Warp Ship. Because the antigravity ring possesses an ExDR of 100%, only internal explosions are effective. The overlap results in the explosion damaging the antigravity ring, instantly destroying the Warp Ship.
• Note: When SAM Sites are positioned too far away to reliably hit the antigravity ring, it is recommended that Helldivers employ handheld anti-tank weapons. These can capitalize on the brief vulnerability window created after the SAM breaks the Warp Ship’s shield to take down Warp Ships.