Weapons and melee strikes this unit can perform. Each card shows the wiki's illustration, a one-line description, and the full stat table (Damage, Armor Penetration, Fire Rate, Stagger, etc). Values are passed through verbatim, so multi-line cells like "350RPM (2-Round Burst) / 1.2s (Between Bursts)" stay readable.
The largest standard Fusion weapon in the Automaton arsenal. The Battle Cannon's explosive shots are such that entire squads of infantry are annihilated and armoured vehicles are left crippled. Commonly mounted on Annihilator-class Heavy Tanks
| Damage | 1500 Impact Damage / 1500 Durable Damage |
| AOE | 100 Blast |
| Inner | 1.2m |
| Outer | 6m |
| Shockwave | 12m |
| AP | 3/2/3 |
| AP | 6/5/4/0 |
| Fire Rate | 10RPM / 6.0s (Pratical) / 15RPM (Theoretical) |
| Spread (Mrad) | ↔[0.004] ↕[0.004] |
| Demo Force | 50 (Impact + Blast) |
| Stagger Force | 60 (Impact), 50 (Blast) / (Both Ragdoll) |
| Push Force | 30 (Impact), 70 (Blast) |
Mimicking tanks of Super Earth, Annihilator-class Tanks often have a co-axial weapon in the form of the Fusion Cycler. This modified Fusion Repeater is capable of firing even faster, perfect for either suppressing or cutting down infantry.
| Damage | 35 Ballistic Damage / 6 Durable Damage |
| AP | 2/2/1/0 |
| Fire Rate | 1200RPM (2.7s Burst) / 1.5s (Heat Cooldown) |
| Spread (Mrad) | ↔[10.00] ↕[10.00] |
| Demo Force | 10 |
| Stagger Force | 10 |
| Push Force | 15 |
Hull-Mounted Heavy Fusion Repeater
Fitted as standard upon all Heavy Tanks. This Heavy Fusion Repeater benefits being connected to the Tanks powerplant to output a far longer burst of sustained fire. Its limited traverse mount does limit its flexibility in combat however.
| Damage | 60 Ballistic Damage / 20 Durable Damage |
| AP | 3/3/3/0 |
| Fire Rate | 400RPM (2.8s Burst) / 1.1s (Heat Cooldown) |
| Spread (Mrad) | ↔[10.00] ↕[10.00] |
| Demo Force | 20 |
| Stagger Force | 20 |
| Push Force | 15 |
Between its massive powerplant and volatile fusion battery load it uses to power its weapons, the Annihilator Heavy Tank is particularly volatile when finally knocked out. More often than not it culminates into a catastrophic explosion
| Damage | 1 Impact Damage / 1 Durable Damage |
| AOE | 100 Blast |
| Inner | 0.8m |
| Outer | 8m |
| Shockwave | 25m |
| AP | 10/9/10 |
| AP | 10/0/0/0 |
| Fire Rate | Death Explosion |
| Spread (Mrad) | Death Explosion |
| Demo Force | 20 |
| Stagger Force | 200 (Ragdolls) |
| Push Force | 500 |