ANNIHILATOR TANK
Shamelessly copied from Super Earth tank designs, the Automaton Tank is clearly inferior in such a multitude of aspects that it would be impractical to list them here.
TACTICAL BRIEF
• The Annihilator Tank is deadly if approached from the front, but is vulnerable at close range. Helldivers are advised to approach from its rear as its turret has a slow rotation speed. Helldivers can also run around the Tank's armaments to avoid them, and can take advantage of the slow rotation speed of the turret to damage its vents.
• The Annihilator Tank cannot harm Helldivers if you climb on top of its turret. However, direct contact of their tracks will cause severe and constant damage to a Helldiver.
• Recommended stratagems to use to dispatch Tanks are Eagle Airstrikes, Eagle 110mm Rocket Pods, Eagle 500kg Bomb, Orbital Precision Strike, Orbital Railcannon Strike or Orbital Laser. The Eagle 500kg Bomb and Orbital Precision Strike both need to be direct hits to destroy the Tank.
• A single G-123 Thermite or one shot to the hull from the FAF-14 Spear, GR-8 Recoilless Rifle or GP-20 Ultimatum can destroy the Tank.
• The rear chassis and the turret vent of a Tank is also vulnerable to Medium armor penetrating weaponry such as the APW-1 Anti-Materiel Rifle, AC-8 Autocannon and R-36 Eruptor. The PLAS-45 Epoch can 1 shot the engine/vent with a fully-charged bolt. Due to the large size of the explosion this can be achieved even with a shot to the side of the turret.
• Tanks can be immobilized by destroying its tracks using Medium armor-penetrating weapons.
• A destroyed Tank is a convenient defense position that a Helldiver can briefly utilize.
• Destroying a Tank by a landing on it with a Hellpod will give little time for Helldivers to escape the explosion.
ATTACKS
Weapons and melee strikes this unit can perform. Each card shows the wiki's illustration, a one-line description, and the full stat table (Damage, Armor Penetration, Fire Rate, Stagger, etc). Values are passed through verbatim, so multi-line cells like "350RPM (2-Round Burst) / 1.2s (Between Bursts)" stay readable.
The largest standard Fusion weapon in the Automaton arsenal. The Battle Cannon's explosive shots are such that entire squads of infantry are annihilated and armoured vehicles are left crippled. Commonly mounted on Annihilator-class Heavy Tanks
| Damage | 1500 Impact Damage / 1500 Durable Damage |
| AOE | 100 Blast |
| Inner | 1.2m |
| Outer | 6m |
| Shockwave | 12m |
| AP | 3/2/3 |
| AP | 6/5/4/0 |
| Fire Rate | 10RPM / 6.0s (Pratical) / 15RPM (Theoretical) |
| Spread (Mrad) | ↔[0.004] ↕[0.004] |
| Demo Force | 50 (Impact + Blast) |
| Stagger Force | 60 (Impact), 50 (Blast) / (Both Ragdoll) |
| Push Force | 30 (Impact), 70 (Blast) |