WIPWork in progress. New features arriving daily. Expect broken pages and rough edges.
BULLETIN
MAJOR ORDER · MAJOR ORDER · 3D 13H REMAINING 50K DIVERS DEPLOYED · PEAK 52K TODAYSUPER EARTH HOLDS 74% OF THE GALAXY · DAY 870 OF WAR 801TERMINID SPORES HAVE ENGULFED HEETH AND ANGEL'S VENTURE, SPAWNING HORDES OF TERMINIDS THAT OVERWHELMED OUR COLONIAL MILITIAS. CLEARLY, THE BNEW MAJOR ORDER TIEN KWAN IS HOME TO THE SOLE ARSENAL OF NEW EXOSUIT TECHNOLOGY. IT IS ONLY A MATTER OF TIME BEFORE THE AUTOMATONS DISCOVER MAJOR ORDER · MAJOR ORDER · 3D 13H REMAINING 50K DIVERS DEPLOYED · PEAK 52K TODAYSUPER EARTH HOLDS 74% OF THE GALAXY · DAY 870 OF WAR 801TERMINID SPORES HAVE ENGULFED HEETH AND ANGEL'S VENTURE, SPAWNING HORDES OF TERMINIDS THAT OVERWHELMED OUR COLONIAL MILITIAS. CLEARLY, THE BNEW MAJOR ORDER TIEN KWAN IS HOME TO THE SOLE ARSENAL OF NEW EXOSUIT TECHNOLOGY. IT IS ONLY A MATTER OF TIME BEFORE THE AUTOMATONS DISCOVER
WAR 801
SAT-LINK NOMINALDESIG HDS-OVERWATCH-7720OPERATOR A-1138CLEARANCE DELTA-3--:--:-- UTC
← ENEMIES·AUTOMATONS

BRAWLER

The Brawler is a light Automaton equipped with dual Heat Blades.

Brawler
FACTION
Automatons
ROLE
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ANATOMY

Per-body-part health, armor value, and damage flags. Captured from the wiki's Anatomy table verbatim; values like "300 [100/s]" mean a constitution pool with that regen rate. Fatal? = killing the part downs the unit; ExDR = explosive damage resistance.

PartHealthAVLocationDurable% to MainOverflowConstitutionFatal?ExDR
Main125Unarmored I0%--NoneYes0%
HeadMainUnarmored I
Head front view
Front
Head side view
Side
0%100%YesNoneYes100%
Torso100Unarmored I
Torso front view
Front
Torso side view
Side
0%100%YesNoneYes100%
Left Arm85Unarmored I0%100%YesNoneYes100%
Right Arm65Unarmored I
Right Arm front view
Front
Right Arm side view
Side
0%50%NoNoneNo100%
Leg (2)90Unarmored I
Leg (2) front view
Front
Leg (2) side view
Side
0%65%YesNoneYes100%

TACTICAL BRIEF

• Brawlers can be dangerous if a Helldiver is not paying attention. Their sword's damage can easily injure a Helldiver's body part. • Multiple Brawlers can continuously damage and injure a Helldiver, preventing them from stimming. • As Brawlers use their main healthpool for their head, they can be more difficult to kill with headshots, especially from a distance. • All light Automatons are equipped with a hidden flare launcher in their left arm, which can be used to call in Bot Drops. Destroying them before it can finish launching the flare will prevent a Bot Drop from being called in. • Grenades and headshots will reliably one-shot all light Automatons.

ATTACKS

Weapons and melee strikes this unit can perform. Each card shows the wiki's illustration, a one-line description, and the full stat table (Damage, Armor Penetration, Fire Rate, Stagger, etc). Values are passed through verbatim, so multi-line cells like "350RPM (2-Round Burst) / 1.2s (Between Bursts)" stay readable.

Heat Blades
Heat Blades

By passing an electrical current across the blade akin to soldering irons, the Heat Blade is capable of inflicting grievous damage to both armour and flesh alike. The favoured weapon of Brawlers.

Damage60 Impact Damage / 45 Durable Damage
AP3/0/0/0
Fire RateMelee
Spread (Mrad)Melee
Demo Force10
Stagger Force10
Push Force10
HE Grenade
HE Grenade

A throwable explosive that bears eerie resemblance to the G-12 High Explosive Grenade. It is mainly used by Automaton Infantry to break apart fortified positions and even light vehicles. Has a notably long fuse time that allows it to be quickly thrown back.

Damage0 Ballistic Damage / 0 Durable Damage
AOE200 Blast
Inner1.2m
Outer6m
Shockwave8m
AP3/2/3
AP0/0/0/0
Fire RateThrowable / 5s (Fuse Time) / ~25s (Equipment Refresh)
Spread (Mrad)Throwable (0)
Demo Force30
Stagger Force50 (Ragdolls)
Push Force40

OTHER AUTOMATONS

Reference data and imagery from helldivers.wiki.gg.