BRAWLER
The Brawler is a light Automaton equipped with dual Heat Blades.
TACTICAL BRIEF
• Brawlers can be dangerous if a Helldiver is not paying attention. Their sword's damage can easily injure a Helldiver's body part.
• Multiple Brawlers can continuously damage and injure a Helldiver, preventing them from stimming.
• As Brawlers use their main healthpool for their head, they can be more difficult to kill with headshots, especially from a distance.
• All light Automatons are equipped with a hidden flare launcher in their left arm, which can be used to call in Bot Drops. Destroying them before it can finish launching the flare will prevent a Bot Drop from being called in.
• Grenades and headshots will reliably one-shot all light Automatons.
ATTACKS
Weapons and melee strikes this unit can perform. Each card shows the wiki's illustration, a one-line description, and the full stat table (Damage, Armor Penetration, Fire Rate, Stagger, etc). Values are passed through verbatim, so multi-line cells like "350RPM (2-Round Burst) / 1.2s (Between Bursts)" stay readable.
By passing an electrical current across the blade akin to soldering irons, the Heat Blade is capable of inflicting grievous damage to both armour and flesh alike. The favoured weapon of Brawlers.
| Damage | 60 Impact Damage / 45 Durable Damage |
| AP | 3/0/0/0 |
| Fire Rate | Melee |
| Spread (Mrad) | Melee |
| Demo Force | 10 |
| Stagger Force | 10 |
| Push Force | 10 |
A throwable explosive that bears eerie resemblance to the G-12 High Explosive Grenade. It is mainly used by Automaton Infantry to break apart fortified positions and even light vehicles. Has a notably long fuse time that allows it to be quickly thrown back.
| Damage | 0 Ballistic Damage / 0 Durable Damage |
| AOE | 200 Blast |
| Inner | 1.2m |
| Outer | 6m |
| Shockwave | 8m |
| AP | 3/2/3 |
| AP | 0/0/0/0 |
| Fire Rate | Throwable / 5s (Fuse Time) / ~25s (Equipment Refresh) |
| Spread (Mrad) | Throwable (0) |
| Demo Force | 30 |
| Stagger Force | 50 (Ragdolls) |
| Push Force | 40 |