WIPWork in progress. New features arriving daily. Expect broken pages and rough edges.
BULLETIN
MAJOR ORDER · MAJOR ORDER · 3D 13H REMAINING 50K DIVERS DEPLOYED · PEAK 52K TODAYSUPER EARTH HOLDS 74% OF THE GALAXY · DAY 870 OF WAR 801TERMINID SPORES HAVE ENGULFED HEETH AND ANGEL'S VENTURE, SPAWNING HORDES OF TERMINIDS THAT OVERWHELMED OUR COLONIAL MILITIAS. CLEARLY, THE BNEW MAJOR ORDER TIEN KWAN IS HOME TO THE SOLE ARSENAL OF NEW EXOSUIT TECHNOLOGY. IT IS ONLY A MATTER OF TIME BEFORE THE AUTOMATONS DISCOVER MAJOR ORDER · MAJOR ORDER · 3D 13H REMAINING 50K DIVERS DEPLOYED · PEAK 52K TODAYSUPER EARTH HOLDS 74% OF THE GALAXY · DAY 870 OF WAR 801TERMINID SPORES HAVE ENGULFED HEETH AND ANGEL'S VENTURE, SPAWNING HORDES OF TERMINIDS THAT OVERWHELMED OUR COLONIAL MILITIAS. CLEARLY, THE BNEW MAJOR ORDER TIEN KWAN IS HOME TO THE SOLE ARSENAL OF NEW EXOSUIT TECHNOLOGY. IT IS ONLY A MATTER OF TIME BEFORE THE AUTOMATONS DISCOVER
WAR 801
SAT-LINK NOMINALDESIG HDS-OVERWATCH-7720OPERATOR A-1138CLEARANCE DELTA-3--:--:-- UTC
← ENEMIES·AUTOMATONS·JET BRIGADE

ASSAULT RAIDER

The Assault Raider is a light Jet Brigade variant of the Raider unit that specialises in close-quarters combat, being equipped with a Jump Pack, Fusion Pistol, and Heat Sword.

Assault Raider
FACTION
Automatons
ROLE
Jet Brigade

ANATOMY

Per-body-part health, armor value, and damage flags. Captured from the wiki's Anatomy table verbatim; values like "300 [100/s]" mean a constitution pool with that regen rate. Fatal? = killing the part downs the unit; ExDR = explosive damage resistance.

PartHealthAVLocationDurable% to MainOverflowConstitutionFatal?ExDR
Main125Unarmored I0%--NoneYes0%
Head40Unarmored I
Head front view
Front
Head side view
Side
0%100%YesNoneYes100%
Torso100Unarmored I
Torso front view
Front
Torso side view
Side
0%100%YesNoneYes100%
Arms (2)65Unarmored I
Arms (2) front view
Front
Arms (2) side view
Side
0%50%NoNoneNo100%
Legs (2)90Unarmored I
Legs (2) front view
Front
Legs (2) side view
Side
0%65%YesNoneYes100%
Jetpack50Light
Jetpack front view
Front
Jetpack side view
Side
0%100%Yes100 [50/s]Yes100%

TACTICAL BRIEF

• The Assault Raider's jump pack can still potentially explode on an Assault Raider's remains. It can still be shot to blow it up prematurely. • Due to the explosive nature of their jump packs, it is recommended that Helldivers destroy Jet Brigade Automatons at a safe distance. Diving backwards while shooting them is recommended to avoid potential damage from the jump pack. • A group of Jet Brigade Automatons can be wiped out by triggering chain detonation. Shooting a Dropship full of Jet Brigade Automatons may instantly empty the Dropship. • All light Automatons are equipped with a hidden flare launcher in their left arm, which can be used to call in Bot Drops. Destroying them before it can finish launching the flare will prevent a Bot Drop from being called in. • Grenades and headshots will reliably one-shot all light Automatons.

OTHER AUTOMATONS

Reference data and imagery from helldivers.wiki.gg.