WIPWork in progress. New features arriving daily. Expect broken pages and rough edges.
BULLETIN
MAJOR ORDER · MAJOR ORDER · 3D 13H REMAINING 50K DIVERS DEPLOYED · PEAK 52K TODAYSUPER EARTH HOLDS 74% OF THE GALAXY · DAY 870 OF WAR 801TERMINID SPORES HAVE ENGULFED HEETH AND ANGEL'S VENTURE, SPAWNING HORDES OF TERMINIDS THAT OVERWHELMED OUR COLONIAL MILITIAS. CLEARLY, THE BNEW MAJOR ORDER TIEN KWAN IS HOME TO THE SOLE ARSENAL OF NEW EXOSUIT TECHNOLOGY. IT IS ONLY A MATTER OF TIME BEFORE THE AUTOMATONS DISCOVER MAJOR ORDER · MAJOR ORDER · 3D 13H REMAINING 50K DIVERS DEPLOYED · PEAK 52K TODAYSUPER EARTH HOLDS 74% OF THE GALAXY · DAY 870 OF WAR 801TERMINID SPORES HAVE ENGULFED HEETH AND ANGEL'S VENTURE, SPAWNING HORDES OF TERMINIDS THAT OVERWHELMED OUR COLONIAL MILITIAS. CLEARLY, THE BNEW MAJOR ORDER TIEN KWAN IS HOME TO THE SOLE ARSENAL OF NEW EXOSUIT TECHNOLOGY. IT IS ONLY A MATTER OF TIME BEFORE THE AUTOMATONS DISCOVER
WAR 801
SAT-LINK NOMINALDESIG HDS-OVERWATCH-7720OPERATOR A-1138CLEARANCE DELTA-3--:--:-- UTC
← ENEMIES·AUTOMATONS

BUNKER TURRET

The Bunker Turret is an Automaton weapon system present at Automaton structures.

Bunker Turret
FACTION
Automatons
ROLE
--

ANATOMY

Per-body-part health, armor value, and damage flags. Captured from the wiki's Anatomy table verbatim; values like "300 [100/s]" mean a constitution pool with that regen rate. Fatal? = killing the part downs the unit; ExDR = explosive damage resistance.

PartHealthAVLocationDurable% to MainOverflowConstitutionFatal?ExDR
Main400Heavy
Main front view
Front
Main side view
Side
100%--NoneYes0%
Heatsink400Medium
Heatsink side view
Side
100%100%YesNoneYes0%

TACTICAL BRIEF

• The front of the Bunker Turret is covered in Heavy armor, while having a Medium weakspot on its back. Any Heavy armor-penetrating weapon, such as the AC-8 Autocannon and LAS-98 Laser Cannon, can destroy them effectively. Any anti-tank weapon can 1-shot the turret. Notably, the FAF-14 Spear is incapable of locking onto a Bunker Turret, as they are considered a small enemy. • The RS-422 Railgun requires an 80% charge shot to destroy. • The PLAS-45 Epoch requires a fully-charged shot. • Damaging Grenades that have Heavy or above can destroy a Bunker Turret. Thermite can 1-shot Bunker Turret if it sticks to it. • Both G-12 High Explosive and TED-63 Dynamite can also 1-shot Bunker Turret, but requires careful cooking of the grenade. • Completing the Compromise Automaton Defenses optional objective disables the Bunker Turret's ability to target Helldivers, making it practically harmless. • Bunker Turrets can also be destroyed by any of the offensive Stratagems or Emplacement Stratagems. • Bunker Turrets have a limited range of around 150m. Using long-ranged weapons such as the APW-1 Anti-Materiel Rifle can destroy them from afar. • The Turret's laser can severely damage or outright kill a Helldiver depending on their Armor Rating, and can damage the M-102 Fast Reconnaissance Vehicle, making this turret a high-priority threat. • The Turret's barrel depression can unintentionally clip through its base, causing it to sometimes fire even lower than expected. • Bunker Turrets can be difficult to spot at night or during weather events, especially within Automaton Fortresses. As they are considered a small enemy, they appear as a small dot on the radar, making them difficult to locate during an attack on an Automaton Fortress.

ATTACKS

Weapons and melee strikes this unit can perform. Each card shows the wiki's illustration, a one-line description, and the full stat table (Damage, Armor Penetration, Fire Rate, Stagger, etc). Values are passed through verbatim, so multi-line cells like "350RPM (2-Round Burst) / 1.2s (Between Bursts)" stay readable.

Fusion Falconet
Fusion Falconet

Often found in fortified positions. Fusion Falconets are a relatively uncommon anti-vehicle weapon, capable of penetrating medium armour or laying down explosive fire with ease. Albeit its slow refire rate makes it seldom seen outside of Fortresses

Damage80 Ballistic Damage / 80 Durable Damage
AOE65 Blast
Inner1m
Outer3m
Shockwave5m
AP3/2/3
AP4/4/3/0
Fire Rate60RPM / 1s / (2-Round Burst) / 5s (Burst Cooldown)
Spread (Mrad)↔[50.00] ↕[50.00]
Demo Force30 (Impact + Blast)
Stagger Force40 (Impact), 15 (Blast) (Impact Ragdolls)
Push Force20 (Impact), 15 (Blast)

OTHER AUTOMATONS

Reference data and imagery from helldivers.wiki.gg.