A crude simulation of military leadership, the Commissar is augmented with slightly faster processing and a crude command subroutine. The Commissar stays out of combat if possible, as despicably cowardly as it is unequivocally non-sentient.

Per-body-part health, armor value, and damage flags. Captured from the wiki's Anatomy table verbatim; values like "300 [100/s]" mean a constitution pool with that regen rate. Fatal? = killing the part downs the unit; ExDR = explosive damage resistance.
| Part | Health | AV | Location | Durable | % to Main | Overflow | Constitution | Fatal? | ExDR |
|---|---|---|---|---|---|---|---|---|---|
| Main | 125 | Unarmored II | — | 0% | - | - | None | Yes | 0% |
| Head | 40 | Unarmored II | ![]() ![]() | 0% | 100% | Yes | None | Yes | 100% |
| Torso | 100 | Unarmored II | ![]() ![]() | 0% | 100% | Yes | None | Yes | 100% |
| Arms (2) | 65 | Unarmored II | ![]() ![]() | 0% | 50% | No | None | No | 100% |
| Legs (2) | 90 | Unarmored II | ![]() ![]() | 0% | 65% | Yes | None | Yes | 100% |
Related strains tracked under their own catalogue entry. Pulled from the wiki's Variants gallery.
Reference data and imagery from helldivers.wiki.gg.