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BULLETIN
MAJOR ORDER · MAJOR ORDER · 3D 13H REMAINING 50K DIVERS DEPLOYED · PEAK 52K TODAYSUPER EARTH HOLDS 74% OF THE GALAXY · DAY 870 OF WAR 801TERMINID SPORES HAVE ENGULFED HEETH AND ANGEL'S VENTURE, SPAWNING HORDES OF TERMINIDS THAT OVERWHELMED OUR COLONIAL MILITIAS. CLEARLY, THE BNEW MAJOR ORDER TIEN KWAN IS HOME TO THE SOLE ARSENAL OF NEW EXOSUIT TECHNOLOGY. IT IS ONLY A MATTER OF TIME BEFORE THE AUTOMATONS DISCOVER MAJOR ORDER · MAJOR ORDER · 3D 13H REMAINING 50K DIVERS DEPLOYED · PEAK 52K TODAYSUPER EARTH HOLDS 74% OF THE GALAXY · DAY 870 OF WAR 801TERMINID SPORES HAVE ENGULFED HEETH AND ANGEL'S VENTURE, SPAWNING HORDES OF TERMINIDS THAT OVERWHELMED OUR COLONIAL MILITIAS. CLEARLY, THE BNEW MAJOR ORDER TIEN KWAN IS HOME TO THE SOLE ARSENAL OF NEW EXOSUIT TECHNOLOGY. IT IS ONLY A MATTER OF TIME BEFORE THE AUTOMATONS DISCOVER
WAR 801
SAT-LINK NOMINALDESIG HDS-OVERWATCH-7720OPERATOR A-1138CLEARANCE DELTA-3--:--:-- UTC
← ENEMIES·AUTOMATONS

FACTORY STRIDER

The Automatons have deployed a new heavy unit: the Factory Strider. Previously deployed in very limited quantities, likely prototypes, this massive abomination is a walking Automaton fabricator. It is heavily armed and armored, and should be engaged with coordinated firepower and unhesitating aggression.

Factory Strider
FACTION
Automatons
ROLE
--

ANATOMY

Per-body-part health, armor value, and damage flags. Captured from the wiki's Anatomy table verbatim; values like "300 [100/s]" mean a constitution pool with that regen rate. Fatal? = killing the part downs the unit; ExDR = explosive damage resistance.

PartHealthAVLocationDurable% to MainOverflowConstitutionFatal?ExDR
Main10,000Heavy100%--NoneYes40%
StratagemScrambler5,000Unarmored I0%--NoneNo0%
CannonTurret900Tank I
CannonTurret front view
Front
CannonTurret side view
Side
100%--NoneNo50%
Fusion GatlingGuns (2)300Medium
Fusion GatlingGuns (2) front view
Front
Fusion GatlingGuns (2) side view
Side
100%--NoneNo100%
HeadArmor1,500Tank I
HeadArmor front view
Front
HeadArmor side view
Side
100%30%YesNoneNo40%
HeadBody2,500Heavy
HeadBody front view
Front
HeadBody side view
Side
100%100%NoNoneYes40%
NeckArmor1,500Tank I
NeckArmor front view
Front
NeckArmor side view
Side
100%30%YesNoneNo40%
Neck2,500Heavy100%100%NoNoneYes40%
Front TopArmor2,200Tank I
Front TopArmor front view
Front
Front TopArmor side view
Side
100%30%YesNoneNo40%
Front EngineWeakspot2,000Heavy
Front EngineWeakspot front view
Front
100%100%YesNoneNo40%
FrontArmor2,200Tank I
FrontArmor front view
Front
FrontArmor side view
Side
100%30%YesNoneNo40%
SideArmor (2)2,200Tank I100%30%YesNoneNo40%
Rear EngineArmor2,200Tank I
Rear EngineArmor side view
Side
100%50%YesNoneNo40%
Rear EngineWeakspot1,500Medium
Rear EngineWeakspot side view
Side
75%100%YesNoneNo40%
RearArmor2,200Tank I
RearArmor side view
Side
100%30%YesNoneNo40%
LegArmor (8)1,500Tank I
LegArmor (8) front view
Front
LegArmor (8) side view
Side
100%30%YesNoneNo40%
KneeArmor (4)800Tank I
KneeArmor (4) side view
Side
100%20%YesNoneNo40%
LegAssembly (4)1,500Heavy
LegAssembly (4) front view
Front
LegAssembly (4) side view
Side
100%40%Yes2,000 [0/s]Yes40%
BellyPanels (2)1,200Medium
BellyPanels (2) front view
Front
BellyPanels (2) side view
Side
100%100%No1,200 [0/s]Yes40%

TACTICAL BRIEF

• The Factory Strider's massive health pool allows it to take a significant amount of damage, even from offensive Stratagems. The Eagle 500kg Bomb, Orbital Precision Strike, Eagle Strafing Run, and Orbital 380mm HE Barrage are examples of stratagems that can destroy or soften up the Factory Strider for Anti-Tank I armor penetrating Support Weapons. • Two support weapons that can easily destroy a Factory Strider regardless of where it hits are the EAT-411 Leveller and MS-11 Solo Silo. • The Factory Strider's gatling guns are deadly at close range, especially if Helldivers are in front of it. Helldivers can destroy its gatling guns using Medium armor penetrating or higher Support Weapons such as the APW-1 Anti-Materiel Rifle, AC-8 Autocannon, or the LAS-98 Laser Cannon. Helldivers can stim themselves to survive its fusion gatling guns, unless it manages to hit their head. • Oddly, the Factory Strider's fusion gatling guns do not fire at Exosuits. However, its cannon will still fire at them. • The Factory Strider's "eye" is a fatal zone, requiring Heavy armor penetrating weaponry. It is vital for Helldivers to take out their fusion gatling guns first, as the exposed part of the head is small and requires precise aim. Helldivers can destroy their head armor with a single shot from an EAT-17 Expendable Anti-Tank, GR-8 Recoilless Rifle, LAS-99 Quasar Cannon, or 2 shots from an E/AT-12 Anti-Tank Emplacement or MLS-4X Commando. The armor's destruction exposes the entirety of the head to Heavy armor-penetrating support weapons, making it much easier to destroy. • The Factory Strider's undercarriage is another weak spot. Destroying it only requires Medium armor penetrating weaponry, and it has slightly lower health than its eye. Note the constitution has 0 decay, therefore it behaves as hp for a total of 2,400 effective health. However, this requires the Helldiver to be under or near the Factory Strider, and may leave the Helldiver open to its newly-deployed Devastators. Similar to its eye, it is also important for Helldivers to destroy its fusion gatling guns first before going for its undercarriage. Helldivers should aim at an individual undercarriage door as they have separate health pools. • When using machine guns for this method, it is recommended to set their fire rate to its highest. • The Commando is able to deal 2,316 damage with two missiles, allowing any Medium or higher armor-penetrating weapons to easily finish the panel off. • The Factory Strider's feet are also a weak spot. Note the constitution has 0 decay, therefore it behaves as hp for a total of 3,500 effective health. It can be destroyed in 3 shots from the E/AT-12 Anti-Tank Emplacement, 2 shots from the Recoilless Rifle, EAT-17 Expendable Anti-Tank or LAS-99 Quasar Cannon, and only requires one shot from the Bastion's main cannon. The MD-17 Anti-Tank Mines are also a viable strategy, especially so against Factory Striders in a Convoy, as they follow a predictable path, only…

ATTACKS

Weapons and melee strikes this unit can perform. Each card shows the wiki's illustration, a one-line description, and the full stat table (Damage, Armor Penetration, Fire Rate, Stagger, etc). Values are passed through verbatim, so multi-line cells like "350RPM (2-Round Burst) / 1.2s (Between Bursts)" stay readable.

Fusion Repeater Cannon
Fusion Repeater Cannon

A heavily-modified Battle Cannon. The Fusion Repeater Cannon takes advantage of massive generators upon the Factory Strider to cycle up to three devastating shots in a single salvo. Only the hardiest of fortifications can hope to withstand such firepower.

Damage1500 Impact Damage / 1500 Durable Damage
AOE100 Blast
Inner1.2m
Outer6m
Shockwave12m
AP3/2/3
AP6/5/4/0
Fire Rate60RPM (3 Round Salvo) / 6s (Reload Cycle)
Spread (Mrad)↔[20.00] ↕[20.00]
Demo Force50 (Impact + Blast)
Stagger Force60 (Impact), 50 (Blast) / (Both Ragdoll)
Push Force30 (Impact), 70 (Blast)
Fusion Gatling Guns
Fusion Gatling Guns

Whilst lacking the stopping power or accuracy of the larger Heavy Fusion Repeater, the Fusion Gatling Gun simply makes up for this through sheer volume of fire, proving especially effective against lightly armored infantry and providing suppressive fire.

Damage35 Ballistic Damage / 6 Durable Damage
AP2/2/1/0
Fire Rate1200RPM (2s Burst Sweep) / ~1s (Spool Time) / 3s (Heat Cooldown)
Spread (Mrad)↔[150.00] ↕[100.00]
Demo Force10
Stagger Force10
Push Force15
Cataclysmic Explosion
Cataclysmic Explosion

The fusion generators powering the Factory Strider dwarf even the Automaton Heavy Tanks, supplying the demands of its locomotion, armament, and fabrication systems. The meltdown of its reactor would be nothing less than cataclysmic.

Damage0 Impact Damage / 0 Durable Damage
AOE300 Blast
Inner5m
Outer12m
Shockwave18m
AP6/5/6
AP0/0/0/0
Fire RateDeath Explosion
Spread (Mrad)Death Explosion
Demo Force40
Stagger Force50 (Ragdolls)
Push Force40

OTHER AUTOMATONS

Reference data and imagery from helldivers.wiki.gg.