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BULLETIN
★ MAJOR ORDER · MAJOR ORDER · 3D 13H REMAINING ★50K DIVERS DEPLOYED · PEAK 52K TODAYSUPER EARTH HOLDS 74% OF THE GALAXY · DAY 870 OF WAR 801TERMINID SPORES HAVE ENGULFED HEETH AND ANGEL'S VENTURE, SPAWNING HORDES OF TERMINIDS THAT OVERWHELMED OUR COLONIAL MILITIAS. CLEARLY, THE BNEW MAJOR ORDER TIEN KWAN IS HOME TO THE SOLE ARSENAL OF NEW EXOSUIT TECHNOLOGY. IT IS ONLY A MATTER OF TIME BEFORE THE AUTOMATONS DISCOVER ★ MAJOR ORDER · MAJOR ORDER · 3D 13H REMAINING ★50K DIVERS DEPLOYED · PEAK 52K TODAYSUPER EARTH HOLDS 74% OF THE GALAXY · DAY 870 OF WAR 801TERMINID SPORES HAVE ENGULFED HEETH AND ANGEL'S VENTURE, SPAWNING HORDES OF TERMINIDS THAT OVERWHELMED OUR COLONIAL MILITIAS. CLEARLY, THE BNEW MAJOR ORDER TIEN KWAN IS HOME TO THE SOLE ARSENAL OF NEW EXOSUIT TECHNOLOGY. IT IS ONLY A MATTER OF TIME BEFORE THE AUTOMATONS DISCOVER
WAR 801
SAT-LINK NOMINALDESIG HDS-OVERWATCH-7720OPERATOR A-1138CLEARANCE DELTA-3--:--:-- UTC
The Automatons have deployed a new heavy unit: the Factory Strider. Previously deployed in very limited quantities, likely prototypes, this massive abomination is a walking Automaton fabricator. It is heavily armed and armored, and should be engaged with coordinated firepower and unhesitating aggression.
Per-body-part health, armor value, and damage flags. Captured from the wiki's Anatomy table verbatim; values like "300 [100/s]" mean a constitution pool with that regen rate. Fatal? = killing the part downs the unit; ExDR = explosive damage resistance.
Part
Health
AV
Location
Durable
% to Main
Overflow
Constitution
Fatal?
ExDR
Main
10,000
Heavy
—
100%
-
-
None
Yes
40%
StratagemScrambler
5,000
Unarmored I
—
0%
-
-
None
No
0%
CannonTurret
900
Tank I
FrontSide
100%
-
-
None
No
50%
Fusion GatlingGuns (2)
300
Medium
FrontSide
100%
-
-
None
No
100%
HeadArmor
1,500
Tank I
FrontSide
100%
30%
Yes
None
No
40%
HeadBody
2,500
Heavy
FrontSide
100%
100%
No
None
Yes
40%
NeckArmor
1,500
Tank I
FrontSide
100%
30%
Yes
None
No
40%
Neck
2,500
Heavy
—
100%
100%
No
None
Yes
40%
Front TopArmor
2,200
Tank I
FrontSide
100%
30%
Yes
None
No
40%
Front EngineWeakspot
2,000
Heavy
Front
100%
100%
Yes
None
No
40%
FrontArmor
2,200
Tank I
FrontSide
100%
30%
Yes
None
No
40%
SideArmor (2)
2,200
Tank I
—
100%
30%
Yes
None
No
40%
Rear EngineArmor
2,200
Tank I
Side
100%
50%
Yes
None
No
40%
Rear EngineWeakspot
1,500
Medium
Side
75%
100%
Yes
None
No
40%
RearArmor
2,200
Tank I
Side
100%
30%
Yes
None
No
40%
LegArmor (8)
1,500
Tank I
FrontSide
100%
30%
Yes
None
No
40%
KneeArmor (4)
800
Tank I
Side
100%
20%
Yes
None
No
40%
LegAssembly (4)
1,500
Heavy
FrontSide
100%
40%
Yes
2,000 [0/s]
Yes
40%
BellyPanels (2)
1,200
Medium
FrontSide
100%
100%
No
1,200 [0/s]
Yes
40%
TACTICAL BRIEF
• The Factory Strider's massive health pool allows it to take a significant amount of damage, even from offensive Stratagems. The Eagle 500kg Bomb, Orbital Precision Strike, Eagle Strafing Run, and Orbital 380mm HE Barrage are examples of stratagems that can destroy or soften up the Factory Strider for Anti-Tank I armor penetrating Support Weapons.
• Two support weapons that can easily destroy a Factory Strider regardless of where it hits are the EAT-411 Leveller and MS-11 Solo Silo.
• The Factory Strider's gatling guns are deadly at close range, especially if Helldivers are in front of it. Helldivers can destroy its gatling guns using Medium armor penetrating or higher Support Weapons such as the APW-1 Anti-Materiel Rifle, AC-8 Autocannon, or the LAS-98 Laser Cannon. Helldivers can stim themselves to survive its fusion gatling guns, unless it manages to hit their head.
• Oddly, the Factory Strider's fusion gatling guns do not fire at Exosuits. However, its cannon will still fire at them.
• The Factory Strider's "eye" is a fatal zone, requiring Heavy armor penetrating weaponry. It is vital for Helldivers to take out their fusion gatling guns first, as the exposed part of the head is small and requires precise aim. Helldivers can destroy their head armor with a single shot from an EAT-17 Expendable Anti-Tank, GR-8 Recoilless Rifle, LAS-99 Quasar Cannon, or 2 shots from an E/AT-12 Anti-Tank Emplacement or MLS-4X Commando. The armor's destruction exposes the entirety of the head to Heavy armor-penetrating support weapons, making it much easier to destroy.
• The Factory Strider's undercarriage is another weak spot. Destroying it only requires Medium armor penetrating weaponry, and it has slightly lower health than its eye. Note the constitution has 0 decay, therefore it behaves as hp for a total of 2,400 effective health. However, this requires the Helldiver to be under or near the Factory Strider, and may leave the Helldiver open to its newly-deployed Devastators. Similar to its eye, it is also important for Helldivers to destroy its fusion gatling guns first before going for its undercarriage. Helldivers should aim at an individual undercarriage door as they have separate health pools.
• When using machine guns for this method, it is recommended to set their fire rate to its highest.
• The Commando is able to deal 2,316 damage with two missiles, allowing any Medium or higher armor-penetrating weapons to easily finish the panel off.
• The Factory Strider's feet are also a weak spot. Note the constitution has 0 decay, therefore it behaves as hp for a total of 3,500 effective health. It can be destroyed in 3 shots from the E/AT-12 Anti-Tank Emplacement, 2 shots from the Recoilless Rifle, EAT-17 Expendable Anti-Tank or LAS-99 Quasar Cannon, and only requires one shot from the Bastion's main cannon. The MD-17 Anti-Tank Mines are also a viable strategy, especially so against Factory Striders in a Convoy, as they follow a predictable path, only…
ATTACKS
Weapons and melee strikes this unit can perform. Each card shows the wiki's illustration, a one-line description, and the full stat table (Damage, Armor Penetration, Fire Rate, Stagger, etc). Values are passed through verbatim, so multi-line cells like "350RPM (2-Round Burst) / 1.2s (Between Bursts)" stay readable.
Fusion Repeater Cannon
A heavily-modified Battle Cannon. The Fusion Repeater Cannon takes advantage of massive generators upon the Factory Strider to cycle up to three devastating shots in a single salvo. Only the hardiest of fortifications can hope to withstand such firepower.
Damage
1500 Impact Damage / 1500 Durable Damage
AOE
100 Blast
Inner
1.2m
Outer
6m
Shockwave
12m
AP
3/2/3
AP
6/5/4/0
Fire Rate
60RPM (3 Round Salvo) / 6s (Reload Cycle)
Spread (Mrad)
↔[20.00] ↕[20.00]
Demo Force
50 (Impact + Blast)
Stagger Force
60 (Impact), 50 (Blast) / (Both Ragdoll)
Push Force
30 (Impact), 70 (Blast)
Fusion Gatling Guns
Whilst lacking the stopping power or accuracy of the larger Heavy Fusion Repeater, the Fusion Gatling Gun simply makes up for this through sheer volume of fire, proving especially effective against lightly armored infantry and providing suppressive fire.
The fusion generators powering the Factory Strider dwarf even the Automaton Heavy Tanks, supplying the demands of its locomotion, armament, and fabrication systems. The meltdown of its reactor would be nothing less than cataclysmic.