ROCKET DEVASTATOR
The Rocket Devastator is a medium Automaton and a variant of the Devastator, equipped with Rocket Pods and a double-barreled Fusion Assault Cannon.
TACTICAL BRIEF
• Rocket Devastators are accurate and deadly even at range, and its rockets can leave Helldivers vulnerable to other Automatons if they're knocked off their feet. They should be considered a high-priority target at all times. In a pinch, any weapon can be used to destroy their rocket pods, essentially reducing it to a Devastator. Alternatively, Helldivers can peek in and out of thick cover to waste a Rocket Devastator's ammo.
• Devastator torsos are clad in Medium armor, but their head, pelvis, and stomach are Unarmored II armor. A significant number of weapons can destroy a Devastator with a single headshot, such as the P-113 Verdict and R-63 Diligence, so precision is highly rewarded. This carries some risk, however, as missed headshots will be deflected by their torso armor. Stomach shots can provide a more consistent method to destroy them.
• If Helldivers are unable to quickly kill a Devastator, staggering them while dealing damage is a reliable strategy. The most notable candidates for this are variants of the SG-8 Punisher. With sustained fire, the Devastator can be kept off-balance, preventing it from accurately firing its weaponry until sufficient damage or a more precise headshot can be landed.
• The CB-9 Exploding Crossbow is excellent at destroying Devastators, as 2 shots on their torso will usually kill them and the blast will stagger other Devastators nearby.
• The use of explosive weapons on the hips/legs can rapidly deconstruct most Devastators.
• The LAS-16 Sickle and LAS-17 Double-Edge Sickle can efficiently destroy Devastators with shots to their head and legs, however their low accuracy can make them less reliable when in the heat of battle.
ATTACKS
Weapons and melee strikes this unit can perform. Each card shows the wiki's illustration, a one-line description, and the full stat table (Damage, Armor Penetration, Fire Rate, Stagger, etc). Values are passed through verbatim, so multi-line cells like "350RPM (2-Round Burst) / 1.2s (Between Bursts)" stay readable.
The staple of the Devastator unit's arsenal. This twin-barrelled Fusion weapon fires in steady 2-round bursts with significant stopping power, though its overall accuracy is left to be desired.
| Damage | 35 Ballistic Damage / 6 Durable Damage |
| AP | 2/2/1/0 |
| Fire Rate | 325RPM (Burst) / 1.2s (Between Bursts) |
| Spread (Mrad) | ↔[150.00] ↕[150.00] |
| Demo Force | 10 |
| Stagger Force | 15 |
| Push Force | 10 |
Developed to be mounted upon the shoulders of a Devastator. The Rocket Pod Array can fire up to 12 devastating HEAT rockets that are capable of blasting infantry and light vehicles alike
| Damage | 30 Impact Damage / 100 Durable Damage |
| AOE | 70 Blast |
| Inner | 0.65m |
| Outer | 1.65m |
| Shockwave | 3.15m |
| AP | 3/2/3 |
| AP | 6/5/4/0 |
| Fire Rate | 350RPM (Salvo) / 4 Rockets per Salvo / 5.0s (Between Salvos) |
| Equipment Uses | 12 Rockets (Per Reload) / 24 Rockets (Total Capacity) |
| Spread (Mrad) | ↔[100.00] ↕[100.00] |
| Demo Force | 20 (Warhead), 30 (Blast) |
| Stagger Force | 50 (Warhead), 30 (Blast) (Both Ragdoll) |
| Push Force | 25 (Warhead), 40 (Blast) |
While rarely close enough to engage in close quarters combat, Rocket Devastator units are more than happy to break open a Helldiver's helmet with their fist should the opportunity arise
| Damage | 80 Impact Damage / 45 Durable Damage |
| AP | 3/0/0/0 |
| Fire Rate | Melee |
| Spread (Mrad) | Melee |
| Demo Force | 20 |
| Stagger Force | 25 (Ragdolls) |
| Push Force | 15 |
On account of their weight, most Devastator-sized units can simply crush structures, flora, and foes alike underfoot, more often than not clearing paths for lighter units to cross unimpeded
| Damage | 100 Impact Damage / 100 Durable Damage |
| AP | 3/0/0/0 |
| Fire Rate | Melee |
| Spread (Mrad) | Melee |
| Demo Force | 20 |
| Stagger Force | 20 |
| Push Force | 15 |