WIPWork in progress. New features arriving daily. Expect broken pages and rough edges.
BULLETIN
MAJOR ORDER · MAJOR ORDER · 3D 13H REMAINING 50K DIVERS DEPLOYED · PEAK 52K TODAYSUPER EARTH HOLDS 74% OF THE GALAXY · DAY 870 OF WAR 801TERMINID SPORES HAVE ENGULFED HEETH AND ANGEL'S VENTURE, SPAWNING HORDES OF TERMINIDS THAT OVERWHELMED OUR COLONIAL MILITIAS. CLEARLY, THE BNEW MAJOR ORDER TIEN KWAN IS HOME TO THE SOLE ARSENAL OF NEW EXOSUIT TECHNOLOGY. IT IS ONLY A MATTER OF TIME BEFORE THE AUTOMATONS DISCOVER MAJOR ORDER · MAJOR ORDER · 3D 13H REMAINING 50K DIVERS DEPLOYED · PEAK 52K TODAYSUPER EARTH HOLDS 74% OF THE GALAXY · DAY 870 OF WAR 801TERMINID SPORES HAVE ENGULFED HEETH AND ANGEL'S VENTURE, SPAWNING HORDES OF TERMINIDS THAT OVERWHELMED OUR COLONIAL MILITIAS. CLEARLY, THE BNEW MAJOR ORDER TIEN KWAN IS HOME TO THE SOLE ARSENAL OF NEW EXOSUIT TECHNOLOGY. IT IS ONLY A MATTER OF TIME BEFORE THE AUTOMATONS DISCOVER
WAR 801
SAT-LINK NOMINALDESIG HDS-OVERWATCH-7720OPERATOR A-1138CLEARANCE DELTA-3--:--:-- UTC
← ENEMIES·AUTOMATONS

SCOUT STRIDER

The Scout Strider is a machine operated by a machine, a walking turret guided by the limited intelligence of an Automaton Trooper. Another fruitless attempt to ape true intelligence, in this case by exercising mastery over a machine even more primitive than themselves.

Scout Strider
FACTION
Automatons
ROLE
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ANATOMY

Per-body-part health, armor value, and damage flags. Captured from the wiki's Anatomy table verbatim; values like "300 [100/s]" mean a constitution pool with that regen rate. Fatal? = killing the part downs the unit; ExDR = explosive damage resistance.

PartHealthAVLocationDurable% to MainOverflowConstitutionFatal?ExDR
Main500Heavy0%--NoneYes0%
Pilot125Unarmored I
Pilot front view
Front
Pilot side view
Side
0%--NoneYes50%
Front Plate350Heavy
Front Plate front view
Front
Front Plate side view
Side
40%--NoneYes0%
HMG300Heavy
HMG front view
Front
HMG side view
Side
100%--NoneYes0%
TurretSystem300Medium
TurretSystem front view
Front
TurretSystem side view
Side
0%100%YesNoneYes100%
Waist300Medium
Waist front view
Front
Waist side view
Side
0%100%YesNoneYes100%
Legs (2)400Light
Legs (2) front view
Front
Legs (2) side view
Side
75%50%YesNoneYes0%

TACTICAL BRIEF

• Scout Striders are agile and can turn quickly, making it somewhat difficult to run around them in order to shoot at the vulnerable Trooper pilot. A well-timed dive to flank the Scout Strider is quick enough to take out the rider. Helldivers can also coordinate with each other to flank the rider while it is being distracted by another Helldiver. • Helldiver on higher elevations than the Scout Strider can shoot the head of the Trooper piloting it. • Performing a “fake-out” by moving one direction before quickly switching directions can be used to force the Scout Strider to reveal the pilot. When using this technique, beware of possible stomping attacks. • The Scout Strider's waist requires Medium armor penetrating weaponry to destroy, such as the JAR-5 Dominator or AR-23P Liberator Penetrator. The legs, however, are Light armor but incredibly durable, so in a pinch, Light armor penetrating weapons can be used to destroy the legs. • The faceplate on the front protects the Scout Strider's Trooper, requiring Support Weapons with Heavy penetration, such as the AC-8 Autocannon, or explosive grenades to penetrate and destroy it. The P-4 Senator revolver is a Heavy AP Secondary Weapon that can destroy a Scout Strider with two shots to the waist. The P-113 Verdict is also a Medium pen secondary. • In a pinch, a well-thrown grenade can kill one or even a tightly packed cluster of Scout Striders (such as immediately after they drop in). The same can also be done with the GL-21 Grenade Launcher, as aiming behind the Strider will cause the explosion's area of effect to hit the exposed Trooper.

ATTACKS

Weapons and melee strikes this unit can perform. Each card shows the wiki's illustration, a one-line description, and the full stat table (Damage, Armor Penetration, Fire Rate, Stagger, etc). Values are passed through verbatim, so multi-line cells like "350RPM (2-Round Burst) / 1.2s (Between Bursts)" stay readable.

Heavy Fusion Repeater
Heavy Fusion Repeater

A former emplacement weapon. The Heavy Fusion Repeater has exceptional stopping power, albeit at a considerably slower fire rate and poor cooling when compared to smaller Repeater-type weapons.

Damage60 Ballistic Damage / 20 Durable Damage
AP3/3/3/0
Fire Rate300RPM (3-Round Burst) / 4.3s (Burst Delay)
Spread (Mrad)↔[4.00] ↕[4.00]
Demo Force20
Stagger Force20
Push Force15
Weighty Stomp
Weighty Stomp

The Scout Strider's legs are designed with mobility and grip in mind. They can also be used to clear obstacles by flattening bushes, barbed wire, or bodies if the situation demands it.

Damage100 Impact Damage / 100 Durable Damage
AP3/0/0/0
Fire RateMelee
Spread (Mrad)Melee
Demo Force20
Stagger Force20
Push Force15

OTHER AUTOMATONS

Reference data and imagery from helldivers.wiki.gg.