SCOUT STRIDER
The Scout Strider is a machine operated by a machine, a walking turret guided by the limited intelligence of an Automaton Trooper. Another fruitless attempt to ape true intelligence, in this case by exercising mastery over a machine even more primitive than themselves.
TACTICAL BRIEF
• Scout Striders are agile and can turn quickly, making it somewhat difficult to run around them in order to shoot at the vulnerable Trooper pilot. A well-timed dive to flank the Scout Strider is quick enough to take out the rider. Helldivers can also coordinate with each other to flank the rider while it is being distracted by another Helldiver.
• Helldiver on higher elevations than the Scout Strider can shoot the head of the Trooper piloting it.
• Performing a “fake-out” by moving one direction before quickly switching directions can be used to force the Scout Strider to reveal the pilot. When using this technique, beware of possible stomping attacks.
• The Scout Strider's waist requires Medium armor penetrating weaponry to destroy, such as the JAR-5 Dominator or AR-23P Liberator Penetrator. The legs, however, are Light armor but incredibly durable, so in a pinch, Light armor penetrating weapons can be used to destroy the legs.
• The faceplate on the front protects the Scout Strider's Trooper, requiring Support Weapons with Heavy penetration, such as the AC-8 Autocannon, or explosive grenades to penetrate and destroy it. The P-4 Senator revolver is a Heavy AP Secondary Weapon that can destroy a Scout Strider with two shots to the waist. The P-113 Verdict is also a Medium pen secondary.
• In a pinch, a well-thrown grenade can kill one or even a tightly packed cluster of Scout Striders (such as immediately after they drop in). The same can also be done with the GL-21 Grenade Launcher, as aiming behind the Strider will cause the explosion's area of effect to hit the exposed Trooper.
ATTACKS
Weapons and melee strikes this unit can perform. Each card shows the wiki's illustration, a one-line description, and the full stat table (Damage, Armor Penetration, Fire Rate, Stagger, etc). Values are passed through verbatim, so multi-line cells like "350RPM (2-Round Burst) / 1.2s (Between Bursts)" stay readable.
A former emplacement weapon. The Heavy Fusion Repeater has exceptional stopping power, albeit at a considerably slower fire rate and poor cooling when compared to smaller Repeater-type weapons.
| Damage | 60 Ballistic Damage / 20 Durable Damage |
| AP | 3/3/3/0 |
| Fire Rate | 300RPM (3-Round Burst) / 4.3s (Burst Delay) |
| Spread (Mrad) | ↔[4.00] ↕[4.00] |
| Demo Force | 20 |
| Stagger Force | 20 |
| Push Force | 15 |
The Scout Strider's legs are designed with mobility and grip in mind. They can also be used to clear obstacles by flattening bushes, barbed wire, or bodies if the situation demands it.
| Damage | 100 Impact Damage / 100 Durable Damage |
| AP | 3/0/0/0 |
| Fire Rate | Melee |
| Spread (Mrad) | Melee |
| Demo Force | 20 |
| Stagger Force | 20 |
| Push Force | 15 |