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BULLETIN
★ MAJOR ORDER · MAJOR ORDER · 3D 13H REMAINING ★50K DIVERS DEPLOYED · PEAK 52K TODAYSUPER EARTH HOLDS 74% OF THE GALAXY · DAY 870 OF WAR 801TERMINID SPORES HAVE ENGULFED HEETH AND ANGEL'S VENTURE, SPAWNING HORDES OF TERMINIDS THAT OVERWHELMED OUR COLONIAL MILITIAS. CLEARLY, THE BNEW MAJOR ORDER TIEN KWAN IS HOME TO THE SOLE ARSENAL OF NEW EXOSUIT TECHNOLOGY. IT IS ONLY A MATTER OF TIME BEFORE THE AUTOMATONS DISCOVER ★ MAJOR ORDER · MAJOR ORDER · 3D 13H REMAINING ★50K DIVERS DEPLOYED · PEAK 52K TODAYSUPER EARTH HOLDS 74% OF THE GALAXY · DAY 870 OF WAR 801TERMINID SPORES HAVE ENGULFED HEETH AND ANGEL'S VENTURE, SPAWNING HORDES OF TERMINIDS THAT OVERWHELMED OUR COLONIAL MILITIAS. CLEARLY, THE BNEW MAJOR ORDER TIEN KWAN IS HOME TO THE SOLE ARSENAL OF NEW EXOSUIT TECHNOLOGY. IT IS ONLY A MATTER OF TIME BEFORE THE AUTOMATONS DISCOVER
WAR 801
SAT-LINK NOMINALDESIG HDS-OVERWATCH-7720OPERATOR A-1138CLEARANCE DELTA-3--:--:-- UTC
These enormous propaganda machines spew nothing but lies and heavy fire. Any combatant who encounters a Vox Engine is advised to drown out its anti-Democratic messaging by covering their ears, setting off explosives, and/or screaming the national anthem.
Per-body-part health, armor value, and damage flags. Captured from the wiki's Anatomy table verbatim; values like "300 [100/s]" mean a constitution pool with that regen rate. Fatal? = killing the part downs the unit; ExDR = explosive damage resistance.
Part
Health
AV
Location
Durable
% to Main
Overflow
Constitution
Fatal?
ExDR
Main
11,000
Tank I
—
100%
-
-
50,000 [10,000/s]
Yes
0%
Sarcophagus
7,000
Tank I
FrontSide
60%
100%
No
None
No[1]
100%
Torso
21,000
Tank I
FrontSide
0%
100%
Yes
None
No
60%
Cannons (2)
8,000
Tank I
FrontSide
100%
-
-
None
No
60%
MissileLaunchers (2)
1,200
Medium
Side
60%
100%
Yes
None
No
100%
Miniguns (2)
300
Medium
FrontSide
100%
-
-
None
No
100%
Speakers (2)
800
Medium
FrontSide
0%
0%
Yes
None
No
100%
FogLights (2)
50
Unarmored II
—
60%
100%
No
None
No
100%
TorsoFlaps (2)
500
Medium
FrontSide
0%
100%
Yes
None
No
60%
Vents (6)
300
Unarmored II
Side
60%
100%
No
None
No
100%
Hatches (2)
-
Unarmored I
—
-
-
-
-
Yes
-
Undercarriage
11,000
Tank I
FrontSide
0%
100%
No
None
No
60%
TrackpodLatches (4)
2,000
Medium
FrontSide
0%
50%
Yes
None
No
60%
Tracks (4)
3,000
Heavy
FrontSide
0%
60%
No
None
No
60%
TACTICAL BRIEF
• The Vox Engine has a massive health pool of 11,000 and is almost entirely encased in Tank I armor, making head-on attacks ill advised.
• Each Vox Engine has 6 heatsinks, The bottom three heatsinks are located on the rear chassis and underside of the Vox Engine. The top three heatsinks are all located on the upper portion of the rear torso. Destroying the three glowing yellow heatsinks found at the top will cause a hatch to open on the top of the Vox Engine, whereas destroying the three found at the bottom will cause a hatch to open up on the back of the Vox Engine. Throwing a grenade into either vent will instantly destroy the Vox Engine. This method works ONLY with Throwables and snowballs[2], regardless of damage or Demo Force, except Throwing Knives.
• This method does not work with explosive weapons like the AC-8 Autocannon or GL-21 Grenade Launcher.
• Destroying each of a Vox Engine's heatsinks will deal 700 damage to its Main health per heatsink, in addition to transferring 100% of the damage dealt to its Main health. Because of this, high-damage, single-shot weapons such as the RS-422 Railgun and VG-70 Variable (on Total mode) will deal massive damage to its main health when damaging the vents.
• When hitting the vents, the GR-8 Recoilless Rifle can destroy a Vox Engine in three shots.
• If a head-on attack is necessary, a quick (albeit expensive) way to destroy the Vox Engine is to plant three C4 charges or 3 Thermite Grenades on its head. Alternatively, Helldivers can heavily cripple or outright destroy a Vox Engine with a MS-11 Solo Silo or EAT-411 Leveller with a shot to the body.
• The Vox Engine is equipped with three weapon systems, each of which can be disabled by destroying each of them. Helldivers are recommended to first destroy the miniguns to flank the Vox Engine. High durable damage weapons such as the RS-422 Railgun and AC-8 Autocannon are ideal for this task.
• Destroying both Macro-Culverin guns will instantly kill the Vox Engine. However, due to their large health pool of 8k each, this is not recommended compared to other methods.
• Destroying either missile launcher will disable the Vox Engine's ability to launch missiles.
• At longer ranges, the Vox Engine will fire out a volley of missiles at Helldivers. The missile landing locations will glow yellow on the ground, indicating the areas that should be avoided. The Vox Engine's Macro-Culverin guns have unrestricted gun depression and can fire directly down, allowing it to damage and kill Helldivers immediately below it.
• The Eagle Strafing Run & Orbital Gatling Barrage are effective against Vox engines, dealing large damage.
• When the Vox Engine explodes, some of its debris will be launched into the air and can fall on Helldivers, crushing them. During the Vox Engine's explosion, its sarcophagus will be shot in the direction it was facing at the time of death[3].