WIPWork in progress. New features arriving daily. Expect broken pages and rough edges.
BULLETIN
MAJOR ORDER · MAJOR ORDER · 3D 13H REMAINING 50K DIVERS DEPLOYED · PEAK 52K TODAYSUPER EARTH HOLDS 74% OF THE GALAXY · DAY 870 OF WAR 801TERMINID SPORES HAVE ENGULFED HEETH AND ANGEL'S VENTURE, SPAWNING HORDES OF TERMINIDS THAT OVERWHELMED OUR COLONIAL MILITIAS. CLEARLY, THE BNEW MAJOR ORDER TIEN KWAN IS HOME TO THE SOLE ARSENAL OF NEW EXOSUIT TECHNOLOGY. IT IS ONLY A MATTER OF TIME BEFORE THE AUTOMATONS DISCOVER MAJOR ORDER · MAJOR ORDER · 3D 13H REMAINING 50K DIVERS DEPLOYED · PEAK 52K TODAYSUPER EARTH HOLDS 74% OF THE GALAXY · DAY 870 OF WAR 801TERMINID SPORES HAVE ENGULFED HEETH AND ANGEL'S VENTURE, SPAWNING HORDES OF TERMINIDS THAT OVERWHELMED OUR COLONIAL MILITIAS. CLEARLY, THE BNEW MAJOR ORDER TIEN KWAN IS HOME TO THE SOLE ARSENAL OF NEW EXOSUIT TECHNOLOGY. IT IS ONLY A MATTER OF TIME BEFORE THE AUTOMATONS DISCOVER
WAR 801
SAT-LINK NOMINALDESIG HDS-OVERWATCH-7720OPERATOR A-1138CLEARANCE DELTA-3--:--:-- UTC
← ENEMIES·AUTOMATONS

WAR STRIDER

The War Strider is a large Automaton bipedal walker with heavy armor, high-powered Fusion Culverins, and Grenade Projectors.

War Strider
FACTION
Automatons
ROLE
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ANATOMY

Per-body-part health, armor value, and damage flags. Captured from the wiki's Anatomy table verbatim; values like "300 [100/s]" mean a constitution pool with that regen rate. Fatal? = killing the part downs the unit; ExDR = explosive damage resistance.

PartHealthAVLocationDurable% to MainOverflowConstitutionFatal?ExDR
Main3,500Heavy100%--NoneYes0%
Torso3,300Heavy
Torso front view
Front
Torso side view
Side
100%80%YesNoneYes0%
Eyes (2)500Heavy70%30%YesNoneYes100%
FusionCannons (2)500Heavy
FusionCannons (2) front view
Front
FusionCannons (2) side view
Side
80%--NoneNo40%
GrenadeLaunchers (2)400Heavy
GrenadeLaunchers (2) front view
Front
GrenadeLaunchers (2) side view
Side
70%0%YesNoneNo100%
Crotch1,800Heavy
Crotch front view
Front
Crotch side view
Side
100%100%YesNoneYes100%
Heatsink700Heavy70%70%YesNoneYes100%
Hip Joints (2)750Medium
Hip Joints (2) front view
Front
80%50%YesNoneYes100%
Legs (2)1,500Heavy
Legs (2) front view
Front
Legs (2) side view
Side
80%80%YesNoneYes40%
Greaves (2)150Tank I
Greaves (2) side view
Side
0%50%YesNoneNo100%

TACTICAL BRIEF

• The War Strider is a heavy unit with Heavy armor and high-powered weapons. Any weapon with Heavy armor penetration or higher can damage any part of it except for the greaves on the back of its Legs. The hip joints on the War Strider have a lower armor value of Medium, allowing for weapons such as the MG-43 Machine Gun to take it down. • The Eye Rear Vent are the War Strider's main weak spots; though highly durable, they are the lowest health parts that are fatal. A single shot from the RS-422 Railgun in unsafe mode or three shots from the APW-1 Anti-Materiel Rifle can destroy either of its eyes. • The crotch and legs are more suitable targets for dedicated Anti-Tank weapons, as they have significantly more health. A single shot from the GP-20 Ultimatum or FAF-14 Spear missile can kill the War Strider regardless of which body part it hits. making it the most effective anti-tank weapon system against them. • A single hit from the EAT-17 Expendable Anti-Tank, LAS-99 Quasar Cannon, or the GR-8 Recoilless Rifle to the crotch, hip joints, or legs will destroy the Strider. • The E/AT-12 Anti-Tank Emplacement and MLS-4X Commando can eliminate the Strider with two shots to the crotch or legs, or a single shot to the hip joints. • A single G-123 Thermite can kill the War Strider when thrown at its torso or crotch. • The S-11 Speargun can stagger the War Strider, causing it to temporarily cease its attacks. In a pinch, 2 shots to the eye or hip joint will destroy the Strider. • Eagle strike stratagems such as the Eagle Strafing Run, Eagle Airstrike, and Eagle 500kg Bomb can take advantage of the War Strider's low mobility to deal heavy damage. The Eagle 110mm Rocket Pods is also a very effective option, being capable of one shotting the War Strider if all 6 rockets land Simply strafing horizontally is an effective way to dodge fire from the War Strider. • The grenades fired from its Projectors will ignore the shield generated from FX-12 Shield Generator Relays and SH-32 Shield Generator Packs Consequently, engaging War Striders requires players to not only find cover but also reserve a safe exit route in case the War Strider attacks with grenades. • These grenades can be tossed away, akin to a Commissar's, but this is ill-advised due to the sheer volume of grenades. • During a mission, the Helldivers may hear the unique "howling" of nearby War Striders. This audio cue enables Helldivers to detect the presence of War Striders and reconsider their tactics for further actions. If Helldivers are close enough to War Strider, they can hear their usual chatting instead of howling.

ATTACKS

Weapons and melee strikes this unit can perform. Each card shows the wiki's illustration, a one-line description, and the full stat table (Damage, Armor Penetration, Fire Rate, Stagger, etc). Values are passed through verbatim, so multi-line cells like "350RPM (2-Round Burst) / 1.2s (Between Bursts)" stay readable.

Fusion Culverins
Fusion Culverins

Former anti-vehicle emplacement weapons find a new purpose mounted onto the massive War Strider. Often paired, these weapons have enough output to break apart armoured vehicles and completely obliterate anything smaller in-between

Damage80 Ballistic Damage / 80 Durable Damage
AOE65 Blast
Inner1m
Outer3m
Shockwave5m
AP3/2/3
AP4/4/3/0
Fire Rate120RPM (Per Gun) / (8-Round Salvo) / 4s (Heat Cooldown)
Spread (Mrad)↔[40.00] ↕[40.00]
Demo Force30 (Impact + Blast)
Stagger Force40 (Impact), 15 (Blast) (Impact Ragdolls)
Push Force20 (Impact), 15 (Blast)
Weapon Failure (Fusion Culverin)
Weapon Failure (Fusion Culverin)

The Fusion Culverin is as incredibly powerful as it is worryingly fragile. Where damage to its frame can be enough to cause a misfire, violently bursting the barrel, releasing volatile energy and rendering the weapon completely unusable

Damage0 Impact Damage / 0 Durable Damage
AOE130 Blast
Inner2m
Outer3m
Shockwave3m
AP3/2/3
Inflicts100 Burn DPS (3.0s) / (Via Explosion)
AP4/4/4/4 (Burn DPS)
Fire RateExplosion
Spread (Mrad)Explosion
Demo Force30 (Rocket + Cannon Arm) / 40 (Vertical Slam)
Stagger Force40 (All) (Ragdolls)
Push Force35 (Rocket + Cannon Arm) / 40 (Vertical Slam)
Grenade Projector Pod
Grenade Projector Pod

Loaded with the same HE Grenades often thrown by Troopers, the Projector can unload said munitions at both a massive rate, range and quantity. Firing in a parabolic arc, the Projector can completely saturate an area with high explosive ordinance

Damage0 Ballistic Damage / 0 Durable Damage
AOE200 Blast
Inner1.2m
Outer6m
Shockwave8m
AP5/4/5
AP0/0/0/0
Fire Rate350RPM (Per Pod) / 10 Grenades Per Salvo / 2.5s (Reload Cycle)
Spread (Mrad)↔[100.00] ↕[100.00]
Demo Force30
Stagger Force30 (Ragdolls)
Push Force40
Superheavy Stomp
Superheavy Stomp

Much like the smaller Hulks, the War Strider is capable of simply crushing whatever happens to be underneath it, albeit now with far more force. Often to the point where it can create shockwaves

Damage0 Impact Damage / 0 Durable Damage
AOE350 Blast
Inner1m
Outer3m
Shockwave4m
AP3/2/3
AP0/0/0/0
Fire RateMelee
Spread (Mrad)Melee
Demo Force40
Stagger Force40 (Ragdolls)
Push Force30

OTHER AUTOMATONS

Reference data and imagery from helldivers.wiki.gg.