HEAVY DEVASTATOR
The Heavy Devastator is a medium Automaton and a variant of the Devastator, equipped with a Fusion Repeater and a large ballistic shield.
TACTICAL BRIEF
• The Heavy Devastator can be a nuisance even at a significant range, as their Repeater volleys can potentially hit and cause Helldivers to flinch multiple times. This can most notably prevent Helldivers from stimming, making them extremely dangerous when Helldivers are surrounded by various Automatons.
• They are also able to fire through their shields if walking towards Helldivers at a certain angle, meaning that staying on their left side does not guarantee safety.
• Multiple Heavy Devastators can easily cover each others' Fusion Repeater cooldowns, leading to a nigh-endless amount of projectiles being fired.
• Heavy Devastators are vulnerable to flanking, especially with the assistance of another Helldiver. Their backpack can be damaged by any weapon, and destroying it will also destroy the Heavy Devastator.
• Explosives can stagger Heavy Devastators, causing them to lower their shield and leaving themselves open, in addition to dealing some explosive damage. Shooting their shield with explosive weaponry achieves the same effect.
• Shooting the Heavy Devastator's shield with ballistic weaponry will deal no damage to the Heavy Devastator.
• A significant number of weapons can destroy a Devastator with a single headshot, such as the P-113 Verdict and R-63 Diligence, so precision is highly rewarded; this is especially so with the Heavy Devastator and its Incineration Corps variants. Their stomach and pelvis is still vulnerable to any weapon, but it is usually unfeasible for Helldivers to aim at due to the ballistic shield.
• Similar to other Devastators, the Heavy Devastator's weapon can be shot off, which may be preferable if a Helldiver is unable to land a headshot.
ATTACKS
Weapons and melee strikes this unit can perform. Each card shows the wiki's illustration, a one-line description, and the full stat table (Damage, Armor Penetration, Fire Rate, Stagger, etc). Values are passed through verbatim, so multi-line cells like "350RPM (2-Round Burst) / 1.2s (Between Bursts)" stay readable.
Coupled with its bulky Power Generator, The Fusion Repeater is the mainstay automatic Fusion weapon within Automaton arsenals. It is capable of achieving a tremendous sustained rate of fire, easily able to cut down infantry with terrifying efficiency.
| Damage | 35 Ballistic Damage / 6 Durable Damage |
| AP | 2/2/1/0 |
| Fire Rate | 900RPM (3.0s Burst) / 2.5s (Between Bursts) |
| Spread (Mrad) | ↔[150.00] ↕[150.00] |
| Demo Force | 10 |
| Stagger Force | 15 |
| Push Force | 10 |
Perhaps befitting their violent temperament, Devastator-sized units are known to punch their foes. They often hit with enough force to crack helmets or even fully knock down Helldivers.
| Damage | 80 Impact Damage / 45 Durable Damage |
| AP | 3/0/0/0 |
| Fire Rate | Melee |
| Spread (Mrad) | Melee |
| Demo Force | 20 |
| Stagger Force | 25 (Ragdolls) |
| Push Force | 15 |
On account of their weight, most Devastator-sized units can simply crush structures, flora, and foes alike underfoot, more often than not clearing paths for lighter units to cross unimpeded
| Damage | 100 Impact Damage / 100 Durable Damage |
| AP | 3/0/0/0 |
| Fire Rate | Melee |
| Spread (Mrad) | Melee |
| Demo Force | 20 |
| Stagger Force | 20 |
| Push Force | 15 |
VARIANTS
Related strains tracked under their own catalogue entry. Pulled from the wiki's Variants gallery.