WIPWork in progress. New features arriving daily. Expect broken pages and rough edges.
BULLETIN
MAJOR ORDER · MAJOR ORDER · 3D 13H REMAINING 50K DIVERS DEPLOYED · PEAK 52K TODAYSUPER EARTH HOLDS 74% OF THE GALAXY · DAY 870 OF WAR 801TERMINID SPORES HAVE ENGULFED HEETH AND ANGEL'S VENTURE, SPAWNING HORDES OF TERMINIDS THAT OVERWHELMED OUR COLONIAL MILITIAS. CLEARLY, THE BNEW MAJOR ORDER TIEN KWAN IS HOME TO THE SOLE ARSENAL OF NEW EXOSUIT TECHNOLOGY. IT IS ONLY A MATTER OF TIME BEFORE THE AUTOMATONS DISCOVER MAJOR ORDER · MAJOR ORDER · 3D 13H REMAINING 50K DIVERS DEPLOYED · PEAK 52K TODAYSUPER EARTH HOLDS 74% OF THE GALAXY · DAY 870 OF WAR 801TERMINID SPORES HAVE ENGULFED HEETH AND ANGEL'S VENTURE, SPAWNING HORDES OF TERMINIDS THAT OVERWHELMED OUR COLONIAL MILITIAS. CLEARLY, THE BNEW MAJOR ORDER TIEN KWAN IS HOME TO THE SOLE ARSENAL OF NEW EXOSUIT TECHNOLOGY. IT IS ONLY A MATTER OF TIME BEFORE THE AUTOMATONS DISCOVER
WAR 801
SAT-LINK NOMINALDESIG HDS-OVERWATCH-7720OPERATOR A-1138CLEARANCE DELTA-3--:--:-- UTC
← ENEMIES·AUTOMATONS

HEAVY DEVASTATOR

The Heavy Devastator is a medium Automaton and a variant of the Devastator, equipped with a Fusion Repeater and a large ballistic shield.

Heavy Devastator
FACTION
Automatons
ROLE
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ANATOMY

Per-body-part health, armor value, and damage flags. Captured from the wiki's Anatomy table verbatim; values like "300 [100/s]" mean a constitution pool with that regen rate. Fatal? = killing the part downs the unit; ExDR = explosive damage resistance.

PartHealthAVLocationDurable% to MainOverflowConstitutionFatal?ExDR
Main750Light0%--NoneYes0%
Head110Unarmored II
Head front view
Front
Head side view
Side
0%100%YesNoneYes100%
Torso425Medium
Torso front view
Front
Torso side view
Side
30%100%YesNoneYes100%
Shoulders (2)150Light
Shoulders (2) front view
Front
Shoulders (2) side view
Side
0%25%YesNoneNo100%
Arms (2)260Unarmored II
Arms (2) front view
Front
Arms (2) side view
Side
0%50%NoNoneNo100%
Stomach350Unarmored II
Stomach front view
Front
Stomach side view
Side
0%100%YesNoneYes100%
Pelvis500Light
Pelvis front view
Front
Pelvis side view
Side
0%75%YesNoneYes100%
Legs (2)500Light
Legs (2) front view
Front
Legs (2) side view
Side
30%60%YesNoneYes100%
Backpack600Light
Backpack front view
Front
Backpack side view
Side
0%40%YesNoneYes100%
Shield800Heavy
Shield front view
Front
Shield side view
Side
70%--NoneNo0%

TACTICAL BRIEF

• The Heavy Devastator can be a nuisance even at a significant range, as their Repeater volleys can potentially hit and cause Helldivers to flinch multiple times. This can most notably prevent Helldivers from stimming, making them extremely dangerous when Helldivers are surrounded by various Automatons. • They are also able to fire through their shields if walking towards Helldivers at a certain angle, meaning that staying on their left side does not guarantee safety. • Multiple Heavy Devastators can easily cover each others' Fusion Repeater cooldowns, leading to a nigh-endless amount of projectiles being fired. • Heavy Devastators are vulnerable to flanking, especially with the assistance of another Helldiver. Their backpack can be damaged by any weapon, and destroying it will also destroy the Heavy Devastator. • Explosives can stagger Heavy Devastators, causing them to lower their shield and leaving themselves open, in addition to dealing some explosive damage. Shooting their shield with explosive weaponry achieves the same effect. • Shooting the Heavy Devastator's shield with ballistic weaponry will deal no damage to the Heavy Devastator. • A significant number of weapons can destroy a Devastator with a single headshot, such as the P-113 Verdict and R-63 Diligence, so precision is highly rewarded; this is especially so with the Heavy Devastator and its Incineration Corps variants. Their stomach and pelvis is still vulnerable to any weapon, but it is usually unfeasible for Helldivers to aim at due to the ballistic shield. • Similar to other Devastators, the Heavy Devastator's weapon can be shot off, which may be preferable if a Helldiver is unable to land a headshot.

ATTACKS

Weapons and melee strikes this unit can perform. Each card shows the wiki's illustration, a one-line description, and the full stat table (Damage, Armor Penetration, Fire Rate, Stagger, etc). Values are passed through verbatim, so multi-line cells like "350RPM (2-Round Burst) / 1.2s (Between Bursts)" stay readable.

Fusion Repeater
Fusion Repeater

Coupled with its bulky Power Generator, The Fusion Repeater is the mainstay automatic Fusion weapon within Automaton arsenals. It is capable of achieving a tremendous sustained rate of fire, easily able to cut down infantry with terrifying efficiency.

Damage35 Ballistic Damage / 6 Durable Damage
AP2/2/1/0
Fire Rate900RPM (3.0s Burst) / 2.5s (Between Bursts)
Spread (Mrad)↔[150.00] ↕[150.00]
Demo Force10
Stagger Force15
Push Force10
Reinforced Steel Fist
Reinforced Steel Fist

Perhaps befitting their violent temperament, Devastator-sized units are known to punch their foes. They often hit with enough force to crack helmets or even fully knock down Helldivers.

Damage80 Impact Damage / 45 Durable Damage
AP3/0/0/0
Fire RateMelee
Spread (Mrad)Melee
Demo Force20
Stagger Force25 (Ragdolls)
Push Force15
Stomp
Stomp

On account of their weight, most Devastator-sized units can simply crush structures, flora, and foes alike underfoot, more often than not clearing paths for lighter units to cross unimpeded

Damage100 Impact Damage / 100 Durable Damage
AP3/0/0/0
Fire RateMelee
Spread (Mrad)Melee
Demo Force20
Stagger Force20
Push Force15

VARIANTS

Related strains tracked under their own catalogue entry. Pulled from the wiki's Variants gallery.

OTHER AUTOMATONS

Reference data and imagery from helldivers.wiki.gg.