WIPWork in progress. New features arriving daily. Expect broken pages and rough edges.
BULLETIN
MAJOR ORDER · MAJOR ORDER · 3D 13H REMAINING 50K DIVERS DEPLOYED · PEAK 52K TODAYSUPER EARTH HOLDS 74% OF THE GALAXY · DAY 870 OF WAR 801TERMINID SPORES HAVE ENGULFED HEETH AND ANGEL'S VENTURE, SPAWNING HORDES OF TERMINIDS THAT OVERWHELMED OUR COLONIAL MILITIAS. CLEARLY, THE BNEW MAJOR ORDER TIEN KWAN IS HOME TO THE SOLE ARSENAL OF NEW EXOSUIT TECHNOLOGY. IT IS ONLY A MATTER OF TIME BEFORE THE AUTOMATONS DISCOVER MAJOR ORDER · MAJOR ORDER · 3D 13H REMAINING 50K DIVERS DEPLOYED · PEAK 52K TODAYSUPER EARTH HOLDS 74% OF THE GALAXY · DAY 870 OF WAR 801TERMINID SPORES HAVE ENGULFED HEETH AND ANGEL'S VENTURE, SPAWNING HORDES OF TERMINIDS THAT OVERWHELMED OUR COLONIAL MILITIAS. CLEARLY, THE BNEW MAJOR ORDER TIEN KWAN IS HOME TO THE SOLE ARSENAL OF NEW EXOSUIT TECHNOLOGY. IT IS ONLY A MATTER OF TIME BEFORE THE AUTOMATONS DISCOVER
WAR 801
SAT-LINK NOMINALDESIG HDS-OVERWATCH-7720OPERATOR A-1138CLEARANCE DELTA-3--:--:-- UTC
← ENEMIES·AUTOMATONS·INCINERATION CORPS

HULK FIREBOMBER

The Hulk Firebomber is a heavy Automaton that is part of the Incineration Corps subfaction. It is a heavily modified Hulk equipped with a Rotary Launcher, firing Phosphorus Shells, alongside a Heavy Flamer unit.

Hulk Firebomber
FACTION
Automatons
ROLE
Incineration Corps

ANATOMY

Per-body-part health, armor value, and damage flags. Captured from the wiki's Anatomy table verbatim; values like "300 [100/s]" mean a constitution pool with that regen rate. Fatal? = killing the part downs the unit; ExDR = explosive damage resistance.

PartHealthAVLocationDurable% to MainOverflowConstitutionFatal?ExDR
Main1,800Heavy
Main front view
Front
Main side view
Side
60%--NoneYes0%
Head250Heavy
Head front view
Front
Head side view
Side
25%100%-NoneYes100%
Arms (2)500Heavy
Arms (2) front view
Front
Arms (2) side view
Side
70%80%-NoneNo100%
Legs (2)500Heavy
Legs (2) front view
Front
Legs (2) side view
Side
80%80%-500 [0/s]NoDowns100%
Heatsink900Unarmored II
Heatsink front view
Front
Heatsink side view
Side
60%60%-650 [50/s]Yes(Downs)0%

TACTICAL BRIEF

• It is highly recommended for Helldivers to move opposite of where they were initially running after a Hulk Firebomber fires its shells to avoid them. Due to this, Firebombers are extremely dangerous within groups of Automatons, as they can significantly disrupt a Helldiver's movement, or can lead to their deaths. • A direct hit from a Phosphorus Shell can instantly kill Helldivers. It can also trip Helldivers and cause them to burn to death within the lingering fire. • Against the Incineration Corps, Helldivers can equip armor with the Inflammable and Acclimated armor passives to reduce their damage from fire. • If the Hulk Firebomber is within range to use its Heavy Flamethrower it will stop using its Rotary Launcher entirely, making it relatively safer to deal with up close with Thermite or other means if Helldivers dive through the flames. The Hulk Firebomber also has a different melee attack where it does a backhand with its Heavy Flamethrower. This attack is slower compared to other Hulks and is easier to dodge. • Heavily armed and armored, Hulks are powerful enemies that demand special attention due to their durability and heavy weapons payload, as they are capable of killing Helldivers in short order. • Hulks are covered in Heavy armor, but they do have two weak spots: the glowing heat sink on their backs which are Unarmored II, and their Head, which only has 250 health and will kill a Hulk if destroyed. A Hulks vents can be damaged by any weapon, but are rather durable. It is advised to use higher-damage Support Weapon to more easily destroy the vents. Destroying its vents will cause the Hulk to go into a bleedout state, where they can be seen hobbling and flailing its weapons. • The RS-422 Railgun, APW-1 Anti-Materiel Rifle, and S-11 Speargun are capable of destroying its head with a single shot. • The Hulk's slow movement speed make them particularly vulnerable to dedicated anti-tank weapons such as the EAT-17 Expendable Anti-Tank, LAS-99 Quasar Cannon, and GR-8 Recoilless Rifle and are capable of destroying a Hulk in a single shot. Due to their poor mobility, Hulks can also be easily destroyed by most offensive explosive stratagems such as the Eagle 500kg Bomb, Eagle Strafing Run, and Eagle 110mm Rocket Pods. • A single G-123 Thermite will inflict enough damage to destroy a Hulk no matter where on its body it is placed. • While more durable than its weak spots, the Hulk's limbs can often be valid targets for destruction depending on the situation. The Hulk's arm joints can be shot and destroyed, causing them to drop that arm's respective weapon. Once both arms are destroyed, Hulks attempt to stomp on Helldivers instead. • The Hulk's legs can also be shot and destroyed; destroying one leg cripples its movement, and destroying both legs will kill the Hulk. The Hulk's legs are often much more convenient targets than its head or heat sinks. Destroying a leg will stagger it for several seconds and significantly slow its movem…

ATTACKS

Weapons and melee strikes this unit can perform. Each card shows the wiki's illustration, a one-line description, and the full stat table (Damage, Armor Penetration, Fire Rate, Stagger, etc). Values are passed through verbatim, so multi-line cells like "350RPM (2-Round Burst) / 1.2s (Between Bursts)" stay readable.

Rotary Munition Launcher (WP)
Rotary Munition Launcher (WP)

Rebored and Loaded with large White Phosphorus Warheads. This Rotary Launcher turns the Hulk into a fearsome artillery platform. Its shell slamming into the ground before bursting, spilling deadly phosphorus to those unfortunately still alive

Damage0 Impact Damage / 0 Durable Damage
AOE300 Blast
Inner1m
Outer4m
Shockwave5m
AP3/2/3
Inflicts100 Burn DPS (3.0s) / (Via Direct Damage)
AP4/4/4/0 (Warhead) / 4/4/4/4 (Burn DPS)
Fire Rate30RPM (2-Round Salvo) / 4s (Reload Cycle)
Spread (Mrad)↔[200.00] ↕[200.00]
Demo Force10 (Warhead), 30 (Blast)
Stagger Force40 (Warhead), 20 (Blast) (Warhead Ragdolls)
Push Force10 (Warhead), 15 (Blast)
Industrial Heavy Flamer
Industrial Heavy Flamer

The Heavy Flamer is unsurprisingly, a popular weapon amongst the Incineration Corps. Often equipped on Hulk Firebombers alongside a Rotary Launcher. They are often used on already disoriented foes, reducing them to ash as they are immolated.

Damage60 Fire Damage / 45 Durable Damage
Inflicts100 Burn DPS (3.0s) / (Via Direct Damage)
AP3/3/3/0 (Projectile) / 4/4/4/4 (Burn DPS)
Fire RateUnknown RPM / 2.6s (Fire Time) / 8.7s (Cooldown Time)
Spread (Mrad)↔[10.00] ↕[10.00]
Demo Force10
Stagger Force5
Push Force5
Bludgeon and Slam
Bludgeon and Slam

Hulks are often known to solve their issues directly and bluntly. This includes simply bludgeoning their foes or any nearby object with the weapons they wield should someone or something get in their way.

Damage200 Impact + 200 Durable (Weapon Arms) / 200 Impact + 200 Durable (Vertical Slam) /
AP5/0/0/0 (Weapon Arms) / 4/0/0/0 (Vertical Slam)
Fire RateMelee
Spread (Mrad)Melee
Demo Force30 (Weapon Arms) / 40 (Vertical Slam)
Stagger Force40 (All) (Ragdolls)
Push Force35 (Weapon Arms) / 40 (Vertical Slam)
Heavy Stomp
Heavy Stomp

Hulk units are able to use their immense bulk to clear difficult terrain, obstacles (natural or human-made), as well as the occasional unfortunate with ease. Often also clears paths of dangers for lighter units during patrols as a result.

Damage100 Impact Damage / 100 Durable Damage
AP4/0/0/0
Fire RateMelee
Spread (Mrad)Melee
Demo Force30
Stagger Force20
Push Force25
Cooling Vent Rupture
Cooling Vent Rupture

Layering the Hulk units back are nine massive cooling vents, all designed with the sole purpose of ensuring the Hulk does not overheat during combat. Rupturing these often results in a violent blast that severely injures all those nearby.

Damage0 Impact Damage / 0 Durable Damage
AOE150 Blast
Inner0.4m
Outer4m
Shockwave12m
AP3/2/3
AP0/0/0/0
Fire RateDeath Explosion
Spread (Mrad)Death Explosion
Demo Force20
Stagger Force30 (Ragdolls)
Push Force30
Reactor Meltdown
Reactor Meltdown

The massive reactor that powers the Hulk is both powerful and equally volatile. It is such that, should the Hulk fall in combat, the Reactor effectively goes critical before finally erupting.

Damage0 Impact Damage / 0 Durable Damage
AOE100 Blast
Inner1.60m
Outer8m
Shockwave12m
AP3/2/3
AP0/0/0/0
Fire RateDeath Explosion
Spread (Mrad)Death Explosion
Demo Force20
Stagger Force50 (Ragdolls)
Push Force40

VARIANTS

Related strains tracked under their own catalogue entry. Pulled from the wiki's Variants gallery.

OTHER AUTOMATONS

Reference data and imagery from helldivers.wiki.gg.