← ENEMIES·AUTOMATONS·JET BRIGADE JET BRIGADE HULK SCORCHER
The Jet Brigade Hulk Scorcher is a Heavy Automaton that is part of the Jet Brigade, and is a variant of the Hulk Scorcher that has a massive, specialised Heavy Jump Pack.
TACTICAL BRIEF
• Destroying the jump-pack will instantly kill the hulk instead of causing it to bleed out, as well as exploding and damaging nearby enemies. It may be preferable to target this jump-pack to turn the Hulk into an improvised explosive against other Automatons.
• As the jetpack is not immune to explosion damage, multiple sources of damage that would otherwise struggle to kill a Hulk from the front can successfully destroy the jetpack from the front due to their large explosion radius.
• The upper vents of the Hulk's jetpack also stick out atop the front profile of the Hulk and can be targeted with any weapon of Armor Penetration Medium or above to these spots, though targeting them may prove tricky, particularly when shooting from a lower elevation. The jetpack armor completely covers the unarmored vents found on standard Hulks. Therefore, on Jet Brigade missions it is advised to bring at least one weapon of Armor Penetration Medium or above to have a way to deal with them.
• Barring Inflammable and Acclimated-equipped Helldivers, the Hulk Scorcher's flamethrower has a far reach and can quickly kill Helldivers. Helldivers should react to burns by diving to put themselves out.
• Due to their movement speed, it is difficult for Helldivers to outrun and retreat from a Hulk Scorcher. Destroying one of its legs will significantly slow it and leave it vulnerable to follow-up shots to its head or vents.
• Helldivers can dodge the sawblade by diving away from it. However, as the Hulk Scorcher has no animation telegraphing its sawblade attacks, Helldivers should anticipate the swing once the Hulk Scorcher gets into range.
• Heavily armed and armored, Hulks are powerful enemies that demand special attention due to their durability and heavy weapons payload, as they are capable of killing Helldivers in short order.
• Hulks are covered in Heavy armor, but they do have two weak spots: the glowing heat sink on their backs which are Unarmored II, and their Head, which only has 250 health and will kill a Hulk if destroyed. A Hulks vents can be damaged by any weapon, but are rather durable. It is advised to use higher-damage Support Weapon to more easily destroy the vents. Destroying its vents will cause the Hulk to go into a bleedout state, where they can be seen hobbling and flailing its weapons.
• The RS-422 Railgun, APW-1 Anti-Materiel Rifle, and S-11 Speargun are capable of destroying its head with a single shot.
• The Hulk's slow movement speed make them particularly vulnerable to dedicated anti-tank weapons such as the EAT-17 Expendable Anti-Tank, LAS-99 Quasar Cannon, and GR-8 Recoilless Rifle and are capable of destroying a Hulk in a single shot. Due to their poor mobility, Hulks can also be easily destroyed by most offensive explosive stratagems such as the Eagle 500kg Bomb, Eagle Strafing Run, and Eagle 110mm Rocket Pods.
• A single G-123 Thermite will inflict enough damage to destroy a Hulk no matter where on its body it is placed.
• While…
ATTACKS
Weapons and melee strikes this unit can perform. Each card shows the wiki's illustration, a one-line description, and the full stat table (Damage, Armor Penetration, Fire Rate, Stagger, etc). Values are passed through verbatim, so multi-line cells like "350RPM (2-Round Burst) / 1.2s (Between Bursts)" stay readable.
Looking more fitting in an industrial smelter than in battle. This heavy Flamer excels at flushing dug-in infantry from their bunkers and boltholes and forcing those who survive to fall back in complete disarray. Popular with Hulk Scorcher units.
| Damage | 60 Fire Damage / 45 Durable Damage |
| Inflicts | 100 Burn DPS (3.0s) / (Via Direct Damage) |
| AP | 3/3/3/0 (Projectile) / 4/4/4/4 (Burn DPS) |
| Fire Rate | Unknown RPM / 2.6s (Fire Time) / 8.7s (Cooldown Time) |
| Spread (Mrad) | ↔[10.00] ↕[10.00] |
| Demo Force | 10 |
| Stagger Force | 5 |
| Push Force | 5 |
The iconic armament of the Hulk Scorcher. This macabre weapon is both brutally simple in design and intent. Being more than capable of tearing apart flesh and breaking open steel, with not even armoured vehicles being truly safe from the Hulk's wrath.
| Damage | 200 Impact Damage / 200 Durable Damage |
| AP | 5/0/0/0 |
| Fire Rate | Melee |
| Spread (Mrad) | Melee |
| Demo Force | 30 |
| Stagger Force | 40 (Ragdolls) |
| Push Force | 35 |
Hulk units are able to use their immense bulk to clear difficult terrain, obstacles (natural or human-made), as well as the occasional unfortunate with ease. Often also clears paths of dangers for lighter units during patrols as a result.
| Damage | 100 Impact Damage / 100 Durable Damage |
| AP | 4/0/0/0 |
| Fire Rate | Melee |
| Spread (Mrad) | Melee |
| Demo Force | 30 |
| Stagger Force | 20 |
| Push Force | 25 |
Heavy Jump Pack Explosion
Wheras the standard Jump Pack can be seen as a backpack sized petrol tank, the Heavy Jump Pack is akin to a massive propane tank, often engulfing both friend and foe in burning petrol and shrapnel as it finally ruptures from enemy fire.
| Damage | 0 Ballistic Damage / 0 Durable Damage |
| AOE | 500 Blast |
| Inner | 2m |
| Outer | 3m |
| Shockwave | 3m |
| AP | 4/3/4 |
| Inflicts | 100 Burn DPS (3.0s) / (Via Explosion) |
| AP | 4/4/4/4 (Burn DPS) |
| Fire Rate | Death Explosion |
| Spread (Mrad) | Death Explosion |
| Demo Force | 30 |
| Stagger Force | 40 (Ragdolls) |
| Push Force | 40 |
The massive reactor that powers the Hulk is both powerful and equally volatile. It is such that, should the Hulk fall in combat, the Reactor effectively goes critical before finally erupting
| Damage | 0 Impact Damage / 0 Durable Damage |
| AOE | 100 Blast |
| Inner | 1.60m |
| Outer | 8m |
| Shockwave | 12m |
| AP | 3/2/3 |
| AP | 0/0/0/0 |
| Fire Rate | Death Explosion |
| Spread (Mrad) | Death Explosion |
| Demo Force | 20 |
| Stagger Force | 50 (Ragdolls) |
| Push Force | 40 |
VARIANTS
Related strains tracked under their own catalogue entry. Pulled from the wiki's Variants gallery.