HULK SCORCHER
The Hulk Scorcher is a heavy Automaton equipped with a Heavy Flamethrower on its left arm, and a Rotary Saw on its right arm.
TACTICAL BRIEF
• Barring Inflammable and Acclimated-equipped Helldivers, the Hulk Scorcher's flamethrower has a far reach and can quickly kill Helldivers. Helldivers should react to burns by diving to put themselves out.
• Due to their movement speed, it is difficult for Helldivers to outrun and retreat from a Hulk Scorcher. Destroying one of its legs will significantly slow it and leave it vulnerable to follow-up shots to its head or vents.
• Helldivers can dodge the sawblade by diving away from it. However, as the Hulk Scorcher has no animation telegraphing its sawblade attacks, Helldivers should anticipate the swing once the Hulk Scorcher gets into range.
• Heavily armed and armored, Hulks are powerful enemies that demand special attention due to their durability and heavy weapons payload, as they are capable of killing Helldivers in short order.
• Hulks are covered in Heavy armor, but they do have two weak spots: the glowing heat sink on their backs which are Unarmored II, and their Head, which only has 250 health and will kill a Hulk if destroyed. Hulks vents can be damaged by any weapon, but are rather durable. It is advised to use higher-damage Support Weapon to more easily destroy the vents. Destroying its vents will cause the Hulk to go into a bleedout state, where they can be seen hobbling and flailing its weapons.
• The RS-422 Railgun, APW-1 Anti-Materiel Rifle, and S-11 Speargun are capable of destroying its head with a single shot.
• The Hulk's slow movement speed make them particularly vulnerable to dedicated anti-tank weapons such as the EAT-17 Expendable Anti-Tank, LAS-99 Quasar Cannon, and GR-8 Recoilless Rifle and are capable of destroying a Hulk in a single shot. Due to their poor mobility, Hulks can also be easily destroyed by most offensive explosive stratagems such as the Eagle 500kg Bomb, Eagle Strafing Run, and Eagle 110mm Rocket Pods.
• A single G-123 Thermite will inflict enough damage to destroy a Hulk no matter where on its body it is placed.
• While more durable than its weak spots, the Hulk's limbs can often be valid targets for destruction depending on the situation. The Hulk's arm joints can be shot and destroyed, causing them to drop that arm's respective weapon. Once both arms are destroyed, Hulks attempt to stomp on Helldivers instead.
• The Hulk's legs can also be shot and destroyed; destroying one leg cripples its movement, and destroying both legs will kill the Hulk. The Hulk's legs are often much more convenient targets than its head or heat sinks. Destroying a leg will stagger it for several seconds and significantly slow its movement speed.
VARIANTS
Related strains tracked under their own catalogue entry. Pulled from the wiki's Variants gallery.