WIPWork in progress. New features arriving daily. Expect broken pages and rough edges.
BULLETIN
MAJOR ORDER · MAJOR ORDER · 3D 13H REMAINING 50K DIVERS DEPLOYED · PEAK 52K TODAYSUPER EARTH HOLDS 74% OF THE GALAXY · DAY 870 OF WAR 801TERMINID SPORES HAVE ENGULFED HEETH AND ANGEL'S VENTURE, SPAWNING HORDES OF TERMINIDS THAT OVERWHELMED OUR COLONIAL MILITIAS. CLEARLY, THE BNEW MAJOR ORDER TIEN KWAN IS HOME TO THE SOLE ARSENAL OF NEW EXOSUIT TECHNOLOGY. IT IS ONLY A MATTER OF TIME BEFORE THE AUTOMATONS DISCOVER MAJOR ORDER · MAJOR ORDER · 3D 13H REMAINING 50K DIVERS DEPLOYED · PEAK 52K TODAYSUPER EARTH HOLDS 74% OF THE GALAXY · DAY 870 OF WAR 801TERMINID SPORES HAVE ENGULFED HEETH AND ANGEL'S VENTURE, SPAWNING HORDES OF TERMINIDS THAT OVERWHELMED OUR COLONIAL MILITIAS. CLEARLY, THE BNEW MAJOR ORDER TIEN KWAN IS HOME TO THE SOLE ARSENAL OF NEW EXOSUIT TECHNOLOGY. IT IS ONLY A MATTER OF TIME BEFORE THE AUTOMATONS DISCOVER
WAR 801
SAT-LINK NOMINALDESIG HDS-OVERWATCH-7720OPERATOR A-1138CLEARANCE DELTA-3--:--:-- UTC
← ENEMIES·AUTOMATONS·JET BRIGADE

JET BRIGADE TROOPER

Troopers are little more than guns with legs, base caricatures of consciousness fused to machine guns and rocket launchers. Unlike Super Earth, the bots seem to believe that strapping heavy weaponry to expendable cannon fodder is the solution to every problem.

Jet Brigade Trooper
FACTION
Automatons
ROLE
Jet Brigade

ANATOMY

Per-body-part health, armor value, and damage flags. Captured from the wiki's Anatomy table verbatim; values like "300 [100/s]" mean a constitution pool with that regen rate. Fatal? = killing the part downs the unit; ExDR = explosive damage resistance.

PartHealthAVLocationDurable% to MainOverflowConstitutionFatal?ExDR
Main125Unarmored I0%--NoneYes0%
Head40Unarmored I
Head front view
Front
Head side view
Side
0%100%YesNoneYes100%
Torso100Unarmored I
Torso front view
Front
Torso side view
Side
0%100%YesNoneYes100%
Arms (2)65Unarmored I
Arms (2) front view
Front
Arms (2) side view
Side
0%50%NoNoneNo100%
Legs (2)90Unarmored I
Legs (2) front view
Front
Legs (2) side view
Side
0%65%YesNoneYes100%
Jetpack50Light
Jetpack front view
Front
Jetpack side view
Side
0%100%Yes100 [50/s](Constitution)Yes100%

TACTICAL BRIEF

• Jet Brigade Troopers can cross large areas and quickly get into ranges where their weapons are far deadlier. They will prioritize getting into close quarters at all costs, limiting your ability to eliminate them at long range. • The jetpack of the Jet Brigade Troopers is more vulnerable than the Jet Brigade Trooper itself, exploding and igniting enemies, itself and potentially you upon destruction. The jetpack will detonate posthumously if enough damage reaches the jetpack through the Jet Brigade Trooper's chest or stomach. Weapons such as the Purifier, Plasma Punisher or the Eruptor can be used to detonate the jump pack from afar, dealing area damage around the Jet Brigade Troopers and disabling its jump ability, often killing the enemy as well. • All light Automatons are equipped with a hidden flare launcher in their left arm, which can be used to call in Bot Drops. Destroying them before it can finish launching the flare will prevent a Bot Drop from being called in. • Grenades and headshots will reliably one-shot all light Automatons.

ATTACKS

Weapons and melee strikes this unit can perform. Each card shows the wiki's illustration, a one-line description, and the full stat table (Damage, Armor Penetration, Fire Rate, Stagger, etc). Values are passed through verbatim, so multi-line cells like "350RPM (2-Round Burst) / 1.2s (Between Bursts)" stay readable.

Fusion SMG
Fusion SMG

Crude, unergonomic and yet still quite effective, albeit somewhat inaccurate. The standard-issue small arm of most Troopers and Marauders. Weak heat dissipation elements results in frequent overheating and poor overall reliability.

Damage35 Ballistic Damage / 6 Durable Damage
AP2/2/1/0
Fire Rate450RPM (5-Round Burst) / 3.2s (Burst Delay) / 4s (Reload after 30 Shots)
Spread (Mrad)↔[150.00] ↕[150.00]
Demo Force10
Stagger Force10
Push Force15
Steel Fist
Steel Fist

Often reserved for the foe who strays too close for comfort, a solid blow from a Trooper's steel-plated fist is more than capable of cracking plate, rupturing organs and completely shattering bone with equal ease.

Damage35 Impact Damage / 15 Durable Damage
AP2/0/0/0
Fire RateMelee
Spread (Mrad)Melee
Demo Force10
Stagger Force10
Push Force10
HE Grenade
HE Grenade

A throwable explosive that bears eerie resemblance to the G-12 High Explosive Grenade. It is mainly used by Automaton Infantry to break apart fortified positions and even light vehicles. Has a notably long fuse time that allows it to be quickly thrown back.

Damage0 Ballistic Damage / 0 Durable Damage
AOE200 Blast
Inner1.2m
Outer6m
Shockwave8m
AP3/2/3
AP0/0/0/0
Fire RateThrowable / 5s (Fuse Time) / ~25s (Equipment Refresh)
Spread (Mrad)Throwable (0)
Demo Force30
Stagger Force50 (Ragdolls)
Push Force40
Jump Pack Detonation
Jump Pack Detonation

Effectively backpack-sized fuel tanks and engine parts. the Jumppacks worn by those of the Jet Brigade are notable volatile when damaged or punctured, often culminating into a firey explosion, throwing burning fuel and debris around the area

Damage0 Ballistic Damage / 0 Durable Damage
AOE130 Blast
Inner2m
Outer3m
Shockwave3m
AP3/2/3
Inflicts100 Burn DPS (3.0s) / (Via Explosion)
AP4/4/4/4 (Burn DPS)
Fire RateDeath Explosion
Spread (Mrad)Death Explosion
Demo Force30
Stagger Force20
Push Force40

VARIANTS

Related strains tracked under their own catalogue entry. Pulled from the wiki's Variants gallery.

OTHER AUTOMATONS

Reference data and imagery from helldivers.wiki.gg.