← ENEMIES·AUTOMATONS·JET BRIGADE JET BRIGADE TROOPER
Troopers are little more than guns with legs, base caricatures of consciousness fused to machine guns and rocket launchers. Unlike Super Earth, the bots seem to believe that strapping heavy weaponry to expendable cannon fodder is the solution to every problem.
TACTICAL BRIEF
• Jet Brigade Troopers can cross large areas and quickly get into ranges where their weapons are far deadlier. They will prioritize getting into close quarters at all costs, limiting your ability to eliminate them at long range.
• The jetpack of the Jet Brigade Troopers is more vulnerable than the Jet Brigade Trooper itself, exploding and igniting enemies, itself and potentially you upon destruction. The jetpack will detonate posthumously if enough damage reaches the jetpack through the Jet Brigade Trooper's chest or stomach. Weapons such as the Purifier, Plasma Punisher or the Eruptor can be used to detonate the jump pack from afar, dealing area damage around the Jet Brigade Troopers and disabling its jump ability, often killing the enemy as well.
• All light Automatons are equipped with a hidden flare launcher in their left arm, which can be used to call in Bot Drops. Destroying them before it can finish launching the flare will prevent a Bot Drop from being called in.
• Grenades and headshots will reliably one-shot all light Automatons.
ATTACKS
Weapons and melee strikes this unit can perform. Each card shows the wiki's illustration, a one-line description, and the full stat table (Damage, Armor Penetration, Fire Rate, Stagger, etc). Values are passed through verbatim, so multi-line cells like "350RPM (2-Round Burst) / 1.2s (Between Bursts)" stay readable.
Crude, unergonomic and yet still quite effective, albeit somewhat inaccurate. The standard-issue small arm of most Troopers and Marauders. Weak heat dissipation elements results in frequent overheating and poor overall reliability.
| Damage | 35 Ballistic Damage / 6 Durable Damage |
| AP | 2/2/1/0 |
| Fire Rate | 450RPM (5-Round Burst) / 3.2s (Burst Delay) / 4s (Reload after 30 Shots) |
| Spread (Mrad) | ↔[150.00] ↕[150.00] |
| Demo Force | 10 |
| Stagger Force | 10 |
| Push Force | 15 |
Often reserved for the foe who strays too close for comfort, a solid blow from a Trooper's steel-plated fist is more than capable of cracking plate, rupturing organs and completely shattering bone with equal ease.
| Damage | 35 Impact Damage / 15 Durable Damage |
| AP | 2/0/0/0 |
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VARIANTS
Related strains tracked under their own catalogue entry. Pulled from the wiki's Variants gallery.