Weapons and melee strikes this unit can perform. Each card shows the wiki's illustration, a one-line description, and the full stat table (Damage, Armor Penetration, Fire Rate, Stagger, etc). Values are passed through verbatim, so multi-line cells like "350RPM (2-Round Burst) / 1.2s (Between Bursts)" stay readable.
Crude, unergonomic, and somewhat inaccurate. The standard-issue small arm of most Troopers, Raiders and Marauders alike. Weak heat dissipation elements results in frequent overheating and suspected poor overall reliability.
| Damage | 35 Ballistic Damage / 6 Durable Damage |
| AP | 2/2/1/0 |
| Fire Rate | 450RPM (5-Round Burst) / 3.2s (Burst Delay) / 4s (Reload after 30 Shots) |
| Spread (Mrad) | ↔[150.00] ↕[150.00] |
| Demo Force | 10 |
| Stagger Force | 10 |
| Push Force | 15 |
Often reserved for the foe who strays too close for comfort. A solid blow from a Trooper's steel-plated fist is more than capable of cracking plate, rupturing organs, and completely shattering bone with ease.
| Damage | 35 Impact Damage / 15 Durable Damage |
| AP | 2/0/0/0 |
| Fire Rate | Melee |
| Spread (Mrad) | Melee |
| Demo Force | 10 |
| Stagger Force | 10 |
| Push Force | 10 |
A throwable explosive that bears eerie resemblance to the G-12 High Explosive Grenade. It is mainly used by Automaton Infantry to break apart fortified positions and even light vehicles. Has a notably long fuse time that allows it to be quickly thrown back.
| Damage | 0 Ballistic Damage / 0 Durable Damage |
| AOE | 200 Blast |
| Inner | 1.2m |
| Outer | 6m |
| Shockwave | 8m |
| AP | 3/2/3 |
| AP | 0/0/0/0 |
| Fire Rate | Throwable / 5s (Fuse Time) / ~25s (Equipment Refresh) |
| Spread (Mrad) | Throwable (0) |
| Demo Force | 30 |
| Stagger Force | 50 (Ragdolls) |
| Push Force | 40 |